;; Fringespace ships tbl ;; series pre-alpha 0.9 ;; 1-29-10 ;; ;; Formula for speed conversion: ;; ;; Tach Speed Example: 725 Max Reg Thrust ;; Tach Rate (dps): .0010225 per 1 Tach Thrust ;; Tach to FS2 Meters Conversion: .01 ;; ;; 725 ;; x .0010225 ;; ----------- ;; .7413125 ;; divided by .01 ;; --------------- ;; 74.13125 FS2 Meters per second ;; #Default Player Ship $Name: Archangel #End #Engine Wash Info ;; NOTE: The default MUST be the first entry in the list of engine wash info ;<<<<<<<<<<<<< ARCHANGEL >>>>>>>>>>>>>> $Name: Default $Angle: 10.0 $Radius Mult: 1.2 $Length: 400 $Intensity: 1.0 $Name: Default100 $Angle: 12.0 $Radius Mult: 1.2 $Length: 100 $Intensity: 1.0 $Name: Default150 $Angle: 10.0 $Radius Mult: 1.2 $Length: 150 $Intensity: 1.0 $Name: Default200 $Angle: 10.0 $Radius Mult: 1.2 $Length: 200 $Intensity: 1.0 $Name: Default300 $Angle: 8.0 $Radius Mult: 1.2 $Length: 300 $Intensity: 1.0 $Name: Default500 $Angle: 7.0 $Radius Mult: 1.2 $Length: 500 $Intensity: 1.0 $Name: Default700 $Angle: 7.0 $Radius Mult: 1.2 $Length: 700 $Intensity: 1.0 $Name: Default800 $Angle: 6.0 $Radius Mult: 1.2 $Length: 800 $Intensity: 1.0 $Name: Default900 $Angle: 6.0 $Radius Mult: 1.2 $Length: 900 $Intensity: 1.0 $Name: Default1000 $Angle: 5.0 $Radius Mult: 1.2 $Length: 1000 $Intensity: 1.0 $Name: Default1100 $Angle: 5.0 $Radius Mult: 1.2 $Length: 1100 $Intensity: 1.0 $Name: Default1500 $Angle: 5.0 $Radius Mult: 1.2 $Length: 1500 $Intensity: 1.0 #End #Ship Classes ;=====>> GAL SPAN <<======= ;<<<<<<<<<<<<< ARCHANGEL >>>>>>>>>>>>>> $Name: Archangel $Short name: Arch $Species: Galspan +Type: XSTR("Heavy Assault", 2939) +Maneuverability: XSTR("Excellent", 2940) +Armor: XSTR("Heavy", 2941) +Manufacturer: XSTR("Galspan", 2942) +Description: XSTR( " ", 2943) $end_multi_text +Tech Description: XSTR("The Archangel is GalSpan's chief heavy defense vehicle. Few ships have managed to achieve the reputation of fear in combat that the HF-550 Archangel enjoys. With advanced antiproton power storage and delivery systems, the Archangel can and usually does sport the heaviest weapons permissible in the Seven Planet Accord. With a Uranium/Titanium matrix alloy hull and redundant shield emitters, the Archangel is nearly impervious to light single-craft assault.", 2944) $end_multi_text +Length: 16 m +Gun Mounts: 2 +Missile Banks: 2 $POF file: archangel.pof $Detail distance: (0, 80, 300, 900) ; $ND: 42 42 244 $Show damage: YES $Density: 1 $Damp: 0.5 $Rotdamp: 0.03 $Max Velocity: 37.0, 30.0, 37.05 $Rotation time: 4.0, 4.0, 4.0 $Rear Velocity: 37.05 $Forward accel: 2.1 $Forward decel: 1.5 $Slide accel: 0.02 $Slide decel: 0.02 $Glide: YES $Convergence: +Automatic $Expl inner rad: 25.0 $Expl outer rad: 100.0 $Expl damage: 1000.0 $Expl blast: 100.0 $Expl Propagates: NO $Shockwave Speed: 50.0 $Allowed PBanks: ( "Flare" "Glint" "Deimos" "Chatter Cannon" "Targeting Laser" ) $Allowed Dogfight PBanks: ( "Flare" "Glint" "Deimos" "Chatter Cannon" "Targeting Laser" ) $Default PBanks: ( "Deimos" "Deimos" ) $PBank Capacity: ( 937, 937 ) $Allowed SBanks: ( "Spire" "Sunspot" "Swarm" "EMP Adv." ) ( "Spire" "Sunspot" "Swarm" "Plasma Rocket" "EMP Adv." ) ( "Swarm" ) $Allowed Dogfight SBanks: ( "Spire" "Sunspot" "Swarm" "EMP Adv." ) ( "Spire" "Sunspot" "Swarm" "Plasma Rocket" "EMP Adv." ) ( "Swarm" ) $Default SBanks: ( "Swarm" "Swarm" "Swarm" ) $SBank Capacity: ( 40, 40, 0 ) $Shields: 47500 $Shield Color: 20 86 105 $Power Output: 10.0 $Max Oclk Speed: 37.05 $Max Weapon Eng: 22000 $Hitpoints: 26000 $Flags: ( "default_player_ship" "player_ship" "fighter" "generate icon" "in tech database" ) $AI Class: Captain $Afterburner: YES +Aburn Max Vel: 37.05, 0.0, 181.8 +Aburn For accel: 0.85 +Aburn Max Reverse Vel: 181.8 +Aburn Rev accel: 0.85 +Aburn Fuel: 130.0 +Aburn Burn Rate: 10.0 +Aburn Rec Rate: 1.0 $Trails: +Bitmap: ABtrail +Width: 6.0 +Alpha: 1.0 +Life: 1.0 $Countermeasures: 25 $Scan time: 2000 $EngineSnd: 128 $Closeup_pos: 0.0, 0.0, -22 $Closeup_zoom: 0.5 $Shield_icon: Archangel $Ship_icon: iconfighter01 $Ship_anim: ssfighter01 $Ship_overhead: loadfighter01 $Score: 8 $Trail: +Offset: -7.75 -2.8 0.75 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 60 +Bitmap: Contrail01 $Trail: +Offset: 7.75 -2.8 0.75 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 60 +Bitmap: Contrail01 $Subsystem: communication, 10, 0 $Subsystem: navigation, 10, 0 $Subsystem: weapons, 20, 0 $Subsystem: sensors, 10, 0 $Subsystem: engine, 35, 0 ;<<<<<<<<<<<<< PEGASUS >>>>>>>>>>>>>> $Name: Pegasus $Short name: Peggy $Species: Galspan +Type: XSTR("Interceptor", 2939) +Maneuverability: XSTR("Excellent", 2940) +Armor: XSTR("Light", 2941) +Manufacturer: XSTR("Galspan", 2942) +Description: XSTR( " ", 2943) $end_multi_text +Tech Description: XSTR("The SF-155L Pegasus is Sol's lightest fighter craft intended for fast recon and high maneuverability. A titanium hull and passive reflex shields afford light protection, but its agility and speed more than make up for its thin skin. The Pegasus is simply the fastest registered ship class in USG space, commonly referred to as a Thruster with Wings.", 2944) $end_multi_text +Length: 18 m +Gun Mounts: 2 +Missile Banks: 2 $POF file: peg2.pof $Detail distance: (0, 80, 300, 900) ; $ND: 42 42 244 $Show damage: YES $Density: 1 $Damp: 0.5 $Rotdamp: 0.03 $Max Velocity: 40.0, 30.0, 39.25 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 3.5, 3.5, 3.5 $Rear Velocity: 39.25 $Forward accel: 1.45 $Forward decel: 1.0 $Slide accel: 0.1 $Slide decel: 0.1 $Glide: YES $Convergence: +Automatic $Expl inner rad: 25.0 $Expl outer rad: 100.0 $Expl damage: 1000.0 $Expl blast: 100.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 50.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave count: 1 ;; speed shockwave expands at, 0 means no shockwave $Allowed PBanks: ( "Flare" "Glint" "Deimos" "Chatter Cannon" "Targeting Laser" ) $Allowed Dogfight PBanks: ( "Flare" "Glint" "Deimos" "Chatter Cannon" "Targeting Laser" ) $Default PBanks: ( "Deimos" "Deimos" ) $PBank Capacity: ( 937, 937 ) ;; Ammunition capacity of secondary weapon banks. In brackets, different weapon banks separated by commas. $Allowed SBanks: ( "Sunspot" "Swarm" ) $Allowed Dogfight SBanks: ( "Sunspot" "Swarm" ) $Default SBanks: ( "Sunspot" "Swarm" ) $SBank Capacity: ( 40,40 ) $Shields: 31250 $Shield Color: 20 86 105 $Power Output: 2.0 $Max Oclk Speed: 39.25 $Max Weapon Eng: 20000.0 $Hitpoints: 10000 $Flags: ( "player_ship" "fighter" "generate icon" "in tech database" ) $AI Class: Captain $Afterburner: YES +Aburn Max Vel: 40.0, 0.0, 231.8 +Aburn For accel: 0.80 +Aburn Max Reverse Vel: 231.8 +Aburn Rev accel: 0.80 +Aburn Fuel: 100.0 +Aburn Burn Rate: 10.0 +Aburn Rec Rate: 1.0 $Trails: +Bitmap: ABtrail +Width: 6.0 +Alpha: 1.0 +Life: 1.0 $Countermeasures: 25 $Scan time: 2000 $EngineSnd: 128 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -22 $Closeup_zoom: 0.5 $Shield_icon: Pegasus $Ship_icon: iconfighter01 $Ship_anim: ssfighter01 $Ship_overhead: loadfighter01 $Score: 8 $Trail: +Offset: -7.75 -2.8 0.75 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.5 +Spew Time: 60 +Bitmap: Contrail01 $Trail: +Offset: 7.75 -2.8 0.75 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.5 +Spew Time: 60 +Bitmap: Contrail01 $Subsystem: communication, 10, 0 $Subsystem: navigation, 10, 0 $Subsystem: weapons, 20, 0 $Subsystem: sensors, 10, 0 $Subsystem: engine, 35, 0 ;<<<<<<<<<<<<< Galspan Orion >>>>>>>>>>>>>> $Name: Orion $Short name: Orion $Species: Galspan +Type: XSTR("Multirole", 2963) +Maneuverability: XSTR("Average", 2964) +Armor: XSTR("Medium", 2965) +Manufacturer: XSTR("Galspan", 2966) +Description: XSTR(" ", 2967) $end_multi_text +Tech Description: XSTR("One of the most common fighters, the SF-014 Orion ship class is the direct result of recent collaboration between GalSpan and Phobos Proprietary Systems. The Orion's rotational maneuverability and shield emission units have been enhanced significantly over previous models with advanced PPS designs. However, hull durability has been greatly sacrificed to accommodate space requirements for this advanced hardware.", 2968) $end_multi_text +Length: 26 m +Gun Mounts: 2 +Missile Banks: 3 $POF file: PCS2Orion1.pof $Detail distance: (0, 80, 300, 900) ; $ND: 42 42 244 $Show damage: YES $Density: 1 $Damp: 0.5 $Rotdamp: 0.05 $Max Velocity: 30.0, 0.0, 34.55 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 5.0, 4.2, 5.0 $Rear Velocity: 34.55 $Forward accel: 3.1 $Forward decel: 1.3 $Slide accel: 0.3 $Slide decel: 0.3 $Glide: YES $Convergence: +Automatic $Expl inner rad: 25.0 $Expl outer rad: 100.0 $Expl damage: 1000.0 $Expl blast: 100.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 50.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave count: 1 ;; speed shockwave expands at, 0 means no shockwave $Allowed PBanks: ( "Flare" "Glint" "Deimos" "Chatter Cannon" ) $Allowed Dogfight PBanks: ( "Flare" "Glint" "Deimos" "Chatter Cannon" ) $Default PBanks: ( "Deimos" "Deimos" ) $PBank Capacity: ( 937, 937 ) ;; Ammunition capacity of secondary weapon banks. In brackets, different weapon banks separated by commas. $Allowed SBanks: ( "Sunspot" "Sunspot" "Swarm" ) $Allowed Dogfight SBanks: ( "Sunspot" "Sunspot" "Swarm" ) $Default SBanks: ( "Sunspot" "Sunspot" "Swarm" ) $SBank Capacity: ( 40, 40, 40 ) $Shields: 50000 ; $Shield Color: 20 86 105 $Power Output: 3.3 $Max Oclk Speed: 34.55 $Max Weapon Eng: 32500 $Hitpoints: 25000 ; $Flags: ( "player_ship" "fighter" "generate icon" "in tech database" ) $AI Class: Captain $Afterburner: YES +Aburn Max Vel: 34.55, 0.0, 79.35 +Aburn For accel: 0.85 +Aburn Max Reverse Vel: 79.35 +Aburn Rev accel: 0.5 +Aburn Fuel: 150.0 +Aburn Burn Rate: 10.0 +Aburn Rec Rate: 1.0 $Trails: +Bitmap: ABtrail +Width: 6.0 +Alpha: 1.0 +Life: 1.0 $Countermeasures: 25 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -30 $Closeup_zoom: 0.5 $Shield_icon: Orion $Ship_icon: iconfighter2t-04 $Ship_anim: ssfighter2t-04 $Ship_overhead: loadfighter2t-04 $Score: 12 $Trail: +Offset: 2.7 4.3 -9.45 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: -2.7 4.3 -9.45 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: 2.47 -4.32 -9.29 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: -2.47 -4.32 -9.29 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Subsystem: sensors, 10,0.0 $Subsystem: communication, 10,0.0 $Subsystem: weapons, 10,0.0 $Subsystem: navigation, 10,0.0 $Subsystem: engine, 35,0.0 ;<<<<<<<<<<<<< Galspan Poseidon >>>>>>>>>>>>>> $Name: Poseidon $Short name: Poseidon $Species: Galspan +Type: XSTR("Multirole", 2963) +Maneuverability: XSTR("Average", 2964) +Armor: XSTR("Medium", 2965) +Manufacturer: XSTR("Galspan", 2966) +Description: XSTR(" ", 2967) $end_multi_text +Tech Description: XSTR("Slower and more heavily armored than the Pegasus, the IF-686R Poseidon is GalSpan's dominant Multirole Bomber. This ship's advanced low interrupt power cells makes it the most energy efficient warship in GalSpan's arsenal. Its polylaminate hull and active variance shields afford improved protection from enemy fire over lighter scout craft.", 2968) $end_multi_text +Length: 17 m +Gun Mounts: 2 +Missile Banks: 3 $POF file: poseidon.POF $Detail distance: (0, 180, 300, 1100) ;$ND: 144 234 237 ;$ND: 60 231 239 ;$ND: 78 151 156 ;$ND: 30 179 189 $Show damage: YES $Density: 1 $Damp: 0.5 $Rotdamp: 0.04 $Max Velocity: 35.0, 0.0, 30.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 5.0, 5.0, 5.0 $Rear Velocity: 30.0 $Forward accel: 2.45 $Forward decel: 1.5 $Slide accel: 0.3 $Slide decel: 0.3 $Glide: YES $Convergence: +Automatic $Expl inner rad: 25.0 $Expl outer rad: 100.0 $Expl damage: 1000.0 $Expl blast: 100.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 50.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave count: 1 $Allowed PBanks: ( "Flare" "Glint" "Deimos" "Chatter Cannon" ) $Allowed Dogfight PBanks: ( "Flare" "Glint" "Deimos" "Chatter Cannon" ) $Default PBanks: ( "Deimos" "Deimos" ) $PBank Capacity: ( 937, 937 ) ;; Ammunition capacity of secondary weapon banks. In brackets, different weapon banks separated by commas. $Allowed SBanks: ( "Sunspot" "Swarm" ) $Allowed Dogfight SBanks: ( "Sunspot" "Swarm" ) $Default SBanks: ( "Sunspot" "Swarm" ) $SBank Capacity: ( 40, 40, ) $Shields: 31875 $Shield Color: 20 86 105 $Power Output: 3.3 $Max Oclk Speed: 30.05 $Max Weapon Eng: 40000.0 $Hitpoints: 26000 $Flags: ( "player_ship" "fighter" "generate icon" "in tech database" ) $AI Class: Captain $Afterburner: YES +Aburn Max Vel: 35.0, 0.0, 79.3 +Aburn For accel: 0.85 +Aburn Max Reverse Vel: 79.3 +Aburn Rev accel: 0.7 +Aburn Fuel: 180.0 +Aburn Burn Rate: 10.0 +Aburn Rec Rate: 1.0 $Trails: +Bitmap: ABtrail +Width: 6.0 +Alpha: 1.0 +Life: 1.0 $Countermeasures: 25 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -30 $Closeup_zoom: 0.5 $Shield_icon: Poseidon $Ship_icon: iconfighter2t-04 $Ship_anim: ssfighter2t-04 $Ship_overhead: loadfighter2t-04 $Score: 12 $Trail: +Offset: 2.7 4.3 -9.45 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: -2.7 4.3 -9.45 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: 2.47 -4.32 -9.29 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: -2.47 -4.32 -9.29 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Subsystem: sensors, 10,0.0 $Subsystem: communications, 10,0.0 $Subsystem: weapons, 10,0.0 $Subsystem: navigation, 10,0.0 $Subsystem: engines, 35,0.0 ;<<<<<<<<<<<<< Galspan Phoenix >>>>>>>>>>>>>> $Name: Phoenix $Short name: Phoenix $Species: Galspan +Type: XSTR("Heavy Bomber", 2993) +Maneuverability: XSTR("Poor", 2994) +Armor: XSTR("Very Heavy", 2995) +Manufacturer: XSTR("Galspan", 2996) +Description: XSTR(" ", 2997) $end_multi_text +Tech Description: XSTR( "GalSpan's premier heavy bomber, the AF-391H Phoenix has been called the 'Dragon of Space'. Said to have twice the parts of any other ship, the Phoenix's design philosophy has evolved around redundancy. Fully overlapping shield emitters protect all vulnerable subsystems, and twin fusion generators support a forced singularity unit to supply power to an impressive array of heavy weapons mounting racks. Hundreds of layers of adaptive matrix crystal sheets wrap the vessel in armor nearly impervious to light attack. Any enemy in line of sight of the Phoenix is sure to be decimated, but this deadly power and impenetrability comes at great cost in speed and maneuverability. Phoenix vessels have been lost when the sluggishness of their acceleration and turning rates were not properly compensated for by their pilots.", 2998) $end_multi_text +Length: 29 m +Gun Mounts: 2 +Missile Banks: 4 $POF file: phoenix.pof $Detail distance: (0, 80, 220, 900) $Show damage: YES $Density: 1 $Damp: 0.5 $Rotdamp: 0.07 $Max Velocity: 30.0, 0.0, 30.05 $Rotation time: 5.0, 3.0, 5.0 $Rear Velocity: 30.05 $Forward accel: 4.3 $Forward decel: 1.0 $Slide accel: 0.3 $Slide decel: 0.3 $Glide: YES $Convergence: +Automatic $Expl inner rad: 25.0 $Expl outer rad: 100.0 $Expl damage: 1000.0 $Expl blast: 100.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 50.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave count: 1 ;; speed shockwave expands at, 0 means no shockwave $Allowed PBanks: ( "Flare" "Glint" "Deimos" "Chatter Cannon" ) $Allowed Dogfight PBanks: ( "Flare" "Glint" "Deimos" "Chatter Cannon" ) $Default PBanks: ( "Deimos" "Deimos" ) $PBank Capacity: ( 937, 937 ) ;; Ammunition capacity of secondary weapon banks. In brackets, different weapon banks separated by commas. $Allowed SBanks: ( "Sunspot" "Swarm" ) $Allowed Dogfight SBanks: ( "Sunspot" "Swarm" ) $Default SBanks: ( "Sunspot" "Sunspot" "Sunspot" "Sunspot" ) $SBank Capacity: ( 40, 40, 40, 40 ) $Shields: 50000 $Shield Color: 20 86 105 $Power Output: 4.50 $Max Oclk Speed: 32.5 $Max Weapon Eng: 1300 $Hitpoints: 42000 $Flags: ( "player_ship" "fighter" "generate icon" "in tech database" ) $AI Class: Captain $Afterburner: YES +Aburn Max Vel: 30.0, 0.0, 71.55 +Aburn For accel: 1.0 +Aburn Max Reverse Vel: 71.55 +Aburn Rev accel: 0.2 +Aburn Fuel: 180.0 +Aburn Burn Rate: 10.0 +Aburn Rec Rate: 1.0 $Trails: +Bitmap: ABtrail +Width: 6.0 +Alpha: 1.0 +Life: 1.0 $Countermeasures: 50 $Scan time: 2000 $EngineSnd: 132 ;; Engine sound of ship $Closeup_pos: 0.0, -2.0, -23 $Closeup_zoom: 0.5 $Shield_icon: Phoenix $Ship_icon: iconfighter2s-02 $Ship_anim: ssfighter2s-02 $Ship_overhead: loadfighter2s-02 $Score: 12 $Trail: +Offset: 9 -2.5 1.3 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: -9 -2.5 1.3 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: 5.8 -5.6 6.5 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: -5.8 -5.6 6.5 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Subsystem: sensors, 10,0.0 $Subsystem: communication, 10,0.0 $Subsystem: engine, 35,0.0 $Subsystem: weapons, 15,0.0 $Subsystem: navigation, 5,0.0 ;<<<<<<<<<<<<< Corvus >>>>>>>>>>>>>> $Name: Corvus $Short name: Corvus $Species: Galspan +Type: XSTR("Multirole", 2963) +Maneuverability: XSTR("Average", 2964) +Armor: XSTR("Average", 2965) +Manufacturer: XSTR("Galspan", 2966) +Description: XSTR(" ", 2967) $end_multi_text +Tech Description: XSTR("It is very similar to the Gar, but even more tougher. If faced with group of these, concentrate on one ship at a time - this way, you will destroy them much faster.", 2968) $end_multi_text +Length: 19 m +Gun Mounts: 2 +Missile Banks: 2 $POF file: corvus-R.pof $Detail distance: (0, 180, 300, 1100) ;$ND: 144 234 237 ;$ND: 60 231 239 ;$ND: 78 151 156 ;$ND: 30 179 189 $Show damage: YES $Density: 1 $Damp: 0.5 $Rotdamp: 0.03 $Max Velocity: 35.0, 0.0, 38.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 3.8, 3.8, 3.5 $Rear Velocity: 38.0 $Forward accel: 1.7 $Forward decel: 0.4 $Slide accel: 0.5 $Slide decel: 0.5 $Glide: YES $Convergence: +Automatic $Expl inner rad: 25.0 $Expl outer rad: 100.0 $Expl damage: 1000.0 $Expl blast: 100.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 50.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave count: 1 ;; speed shockwave expands at, 0 means no shockwave $Allowed PBanks: ( "Railgun" "Flare" "Glint" "Deimos" "Chatter Cannon" ) $Allowed Dogfight PBanks: ( "Railgun" "Flare" "Glint" "Deimos" "Chatter Cannon" ) $Default PBanks: ( "Deimos" "Deimos" ) $PBank Capacity: ( 937, 937 ) ;; Ammunition capacity of secondary weapon banks. In brackets, different weapon banks separated by commas. $Allowed SBanks: ( "Sunspot" "Swarm" "Spire" "Plasma Rocket" ) $Allowed Dogfight SBanks: ( "Sunspot" "Swarm" "Spire" "Plasma Rocket" ) $Default SBanks: ( "Sunspot" "Sunspot" ) $SBank Capacity: ( 40, 50 ) $Shields: 37500 $Shield Color: 20 86 105 $Power Output: 3.3 $Max Oclk Speed: 38.0 $Max Weapon Eng: 33750 $Hitpoints: 26000 $Flags: ( "player_ship" "fighter" "generate icon" "in tech database" ) $AI Class: Captain $Afterburner: YES +Aburn Max Vel: 30.0, 0.0, 114.5 +Aburn For accel: 0.38 +Aburn Max Reverse Vel: 114.5 +Aburn Rev accel: 0.38 +Aburn Fuel: 180.0 +Aburn Burn Rate: 10.0 +Aburn Rec Rate: 1.0 $Trails: +Bitmap: ABtrail +Width: 6.0 +Alpha: 1.0 +Life: 1.0 $Countermeasures: 25 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -30 $Closeup_zoom: 0.5 ;$Shield_icon: Corvus $Ship_icon: iconfighter2t-04 $Ship_anim: ssfighter2t-04 $Ship_overhead: loadfighter2t-04 $Score: 12 $Trail: +Offset: 2.7 4.3 -9.45 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: -2.7 4.3 -9.45 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: 2.47 -4.32 -9.29 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: -2.47 -4.32 -9.29 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Subsystem: sensors, 10,0.0 $Subsystem: communications, 10,0.0 $Subsystem: weapons, 10,0.0 $Subsystem: navigation, 10,0.0 $Subsystem: engines, 35,0.0 ;<<<<<<<<<<<<< BORA BATTLEAXE >>>>>>>>>>>>>> $Name: Battleaxe $Short name: Axe $Species: Bora +Type: XSTR("Multirole", 2957) +Maneuverability: XSTR("Poor", 2958) +Armor: XSTR("Medium", 2959) +Manufacturer: XSTR("Bora Colonists", 2960) +Description: XSTR(" ", 2961) $end_multi_text +Tech Description: XSTR("The Bora Battleaxe is in actuality an augmented Cutlass design for use in heavy battle. Reclaimed fusion cores from old mining platforms have been converted for use as engine generators while defensive habdome shielding has been adapted for improved armor plating. Considered an all around good station defense fighter, the Battleaxe is best known for its experimental power couplings which make it the most energy efficient warship in the Fringe.", 2962) $end_multi_text +Length: 20 m +Gun Mounts: 2 +Missile Banks: 3 $POF file: battleaxe.pof $Detail distance: (0, 80, 300, 900) ;$ND: 193 185 241 ;$ND: 173 169 225 ;$ND: 133 151 204 $Show damage: YES $Density: 1 $Damp: 0.5 $Rotdamp: 0.03 $Max Velocity: 32.0, 0.0, 35.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 4.0, 4.0, 4.0 $Rear Velocity: 35.0 $Forward accel: 2.9 $Forward decel: 1.3 $Slide accel: 0.3 $Slide decel: 0.3 $Glide: YES $Convergence: +Automatic $Expl inner rad: 25.0 $Expl outer rad: 100.0 $Expl damage: 1000.0 $Expl blast: 100.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 50.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave count: 1 ;; speed shockwave expands at, 0 means no shockwave $Allowed PBanks: ( "Railgun" "Pulsar Laser" "Heavy Mining Laser" "Boron Medium Laser" "Arc Light Laser" ) $Allowed Dogfight PBanks: ( "Railgun" "Pulsar Laser" "Heavy Mining Laser" "Boron Medium Laser" "Arc Light Laser" ) $Default PBanks: ( "Heavy Mining Laser" "Heavy Mining Laser" ) $Allowed SBanks: ( "Spire" "Plasma Rocket" ) $Allowed Dogfight SBanks: ( "Spire" "Plasma Rocket" ) $Default SBanks: ( "Spire" ) $SBank Capacity: ( 40, ) $Shields: 37500 $Shield Color: 8 35 20 $Power Output: 300.0 $Max Oclk Speed: 35.0 $Max Weapon Eng: 130000 $Hitpoints: 45000 $Flags: ( "player_ship" "fighter" "generate icon" "in tech database" ) $AI Class: Captain $Afterburner: YES +Aburn Max Vel: 30.0, 0.0, 175.8 +Aburn For accel: 0.65 +Aburn Max Reverse Vel: 175.8 +Aburn Rev accel: 0.65 +Aburn Fuel: 170.0 +Aburn Burn Rate: 10.0 +Aburn Rec Rate: 1.0 $Trails: +Bitmap: ABtrail +Width: 6.0 +Alpha: 1.0 +Life: 1.0 $Countermeasures: 30 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -30 $Closeup_zoom: 0.5 $Shield_icon: Battleaxe $Ship_icon: iconbonusherc $Ship_anim: ssbonus2t-02 $Ship_overhead: loadBonusherc $Score: 15 $Trail: +Offset: 0 -5.8 -3.2 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: 5.2 4 -10.78 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: -5.2 4 -10.78 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: -6.68 -0.1 -7 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: 6.68 -0.1 -7 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Subsystem: sensors, 10,0.0 $Subsystem: communications, 10,0.0 $Subsystem: weapons, 10,0.0 $Subsystem: navigation, 10,0.0 $Subsystem: engines, 35,0.0 ;<<<<<<<<<<<<< BORA MACE >>>>>>>>>>>>>> $Name: Mace $Short name: Mace $Species: Bora +Type: XSTR("Interceptor", 2969) +Maneuverability: XSTR("Good", 2970) +Armor: XSTR("Light", 2971) +Manufacturer: XSTR("Bora Colonists", 2972) +Description: XSTR(" ", 2973) $end_multi_text +Tech Description: XSTR("This vessel is the single most popular exploration craft of the Fringe. The Mace's capacity for exceptional thrust permits it to leave most unwanted combatants far behind. It also enjoys shield units salvaged from heavier assault craft and reinforced nickel-iron armor. Mace ships are commonly observed as couriers, scouts, and companions to larger vessels.", 2974) $end_multi_text +Length: 15 m +Gun Mounts: 2 +Missile Banks: 2 $POF file: mace.pof $Detail distance: (0, 180, 300, 1100) $Show damage: YES $Density: 1 $Damp: 0.5 $Rotdamp: 0.03 $Max Velocity: 30.0, 0.0, 38.75 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 3.2, 3.2, 3.5 $Rear Velocity: 38.75 $Forward accel: 0.9 $Forward decel: 1.5 $Slide accel: 0.0 $Slide decel: 0.0 $Glide: YES $Convergence: +Automatic $Expl inner rad: 25.0 $Expl outer rad: 100.0 $Expl damage: 1000.0 $Expl blast: 100.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 50.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave count: 1 ;; speed shockwave expands at, 0 means no shockwave $Allowed PBanks: ( "Railgun" "Pulsar Laser" "Heavy Mining Laser" "Boron Medium Laser" "Arc Light Laser" ) $Allowed Dogfight PBanks: ( "Railgun" "Pulsar Laser" "Heavy Mining Laser" "Boron Medium Laser" "Arc Light Laser" ) $Default PBanks: ( "Heavy Mining Laser" "Heavy Mining Laser" ) $Allowed SBanks: ( "Spire" "Plasma Rocket" ) $Allowed Dogfight SBanks: ( "Spire" "Plasma Rocket" ) $Default SBanks: ( "Spire" "Spire" ) $SBank Capacity: ( 20, 20 ) $Shields: 18750 $Shield Color: 8 35 20 $Power Output: 3.0 $Max Oclk Speed: 38.75 $Max Weapon Eng: 31250 $Hitpoints: 28000 $Flags: ( "player_ship" "fighter" "generate icon" "in tech database" ) $AI Class: Captain $Afterburner: YES +Aburn Max Vel: 30.0, 0.0, 124.1 +Aburn For accel: 0.65 +Aburn Max Reverse Vel: 124.1 +Aburn Rev accel: 0.65 +Aburn Fuel: 150.0 +Aburn Burn Rate: 10.0 +Aburn Rec Rate: 1.0 $Trails: +Bitmap: ABtrail +Width: 6.0 +Alpha: 1.0 +Life: 1.0 $Countermeasures: 30 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -30 $Closeup_zoom: 0.5 $Shield_icon: Mace $Ship_icon: iconfighter13 $Ship_anim: ssfighter13 $Ship_overhead: loadfighter13 $Score: 7 $Trail: +Offset: 5 3.57 -4.9 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: -5 3.57 -4.9 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: 5 -3.57 -4.9 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: -5 -3.57 -4.9 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Subsystem: sensors, 10,0.0 $Subsystem: communications, 10,0.0 $Subsystem: weapons, 10,0.0 $Subsystem: navigation, 10,0.0 $Subsystem: engines, 35,0.0 ;<<<<<<<<<<<<< BORA WARHAMMER >>>>>>>>>>>>>> $Name: Warhammer $Short name: Warhammer $Species: Bora +Type: XSTR("Heavy Assault Fighter", 2981) +Maneuverability: XSTR("Average", 2982) +Armor: XSTR("High", 2983) +Manufacturer: XSTR("Bora Colonists", 2984) +Description: XSTR(" ", 2985) $end_multi_text +Tech Description: XSTR("The Bora Warhammer has been created from surplus ship chassis dating to the Sol War of Freedom in the late 23rd century. This assault craft enjoys the immense protection offered by thick polycarbon difilament armor and quasi-reactive shields. A diverse arsenal of heavy weapons can be connected to its forced-fusion generator array. The Warhammer is typically seen engaging entire squadrons of enemy ships, making it one of the most effective anti-fighter platforms in the region.", 2986) $end_multi_text +Length: 17 m +Gun Mounts: 2 +Missile Banks: 2 $POF file: warhammer.pof $Detail distance: (0, 180, 300, 1100) $Show damage: YES $Density: 1 $Damp: 0.5 $Rotdamp: 0.03 $Max Velocity: 30.0, 0.0, 34.4 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 4.0, 3.3, 4.0 $Rear Velocity: 34.4 $Forward accel: 2.10 $Forward decel: 1.5 $Slide accel: 0.0 $Slide decel: 0.0 $Glide: YES $Convergence: +Automatic $Expl inner rad: 25.0 $Expl outer rad: 100.0 $Expl damage: 1000.0 $Expl blast: 100.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 50.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave count: 1 ;; speed shockwave expands at, 0 means no shockwave $Allowed PBanks: ( "Railgun" "Pulsar Laser" "Heavy Mining Laser" "Boron Medium Laser" "Arc Light Laser" ) $Allowed Dogfight PBanks: ( "Railgun" "Pulsar Laser" "Heavy Mining Laser" "Boron Medium Laser" "Arc Light Laser" ) $Default PBanks: ( "Heavy Mining Laser" "Heavy Mining Laser" ) $Allowed SBanks: ( "Spire" "Plasma Rocket" ) $Allowed Dogfight SBanks: ( "Spire" "Plasma Rocket" ) $Default SBanks: ( "Spire" "Plasma Rocket" ) $SBank Capacity: ( 40, 40 ) $Shields: 31875 $Shield Color: 8 35 20 $Power Output: 1.0 $Max Oclk Speed: 34.4 $Max Weapon Eng: 1300 $Hitpoints: 59000 $Flags: ( "player_ship" "fighter" "generate icon" "in tech database" ) $AI Class: Captain $Afterburner: YES +Aburn Max Vel: 30.0, 0.0, 82.05 +Aburn For accel: 0.62 +Aburn Max Reverse Vel: 82.05 +Aburn Rev accel: 1.5 +Aburn Fuel: 180.0 +Aburn Burn Rate: 10.0 +Aburn Rec Rate: 1.0 $Trails: +Bitmap: ABtrail +Width: 6.0 +Alpha: 1.0 +Life: 1.0 $Countermeasures: 30 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -30 $Closeup_zoom: 0.5 $Shield_icon: Warhammer $Ship_icon: iconfighter2t-03 $Ship_anim: ssfighter2t-03 $Ship_overhead: loadfighter2t-03 $Score: 14 $Trail: +Offset: 6.51 -1.76 -3.37 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: -6.51 -1.76 -3.37 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: 0 -4.30 -5.08 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Subsystem: sensors, 10,0.0 $Subsystem: communications, 10,0.0 $Subsystem: weapons, 10,0.0 $Subsystem: navigation, 10,0.0 $Subsystem: engines, 35,0.0 ;<<<<<<<<<<<<< GAR >>>>>>>>>>>>>> $Name: Gar $Short name: Gar $Species: Mercs +Type: XSTR("Multirole", 2963) +Maneuverability: XSTR("Average", 2964) +Armor: XSTR("Medium", 2965) +Manufacturer: XSTR("Pierats", 2966) +Description: XSTR(" ", 2967) $end_multi_text +Tech Description: XSTR("This tough fighter can be compared with Orion or Battleaxe. It has great speed, a formidable shields and hull and good weapon armaments. It is sometimes seen attacking the capital ships.", 2968) $end_multi_text +Length: 17 m +Gun Mounts: 2 +Missile Banks: 2 $POF file: gar-s.pof $Detail distance: (0, 180, 300, 1100) ;$ND: 144 234 237 ;$ND: 60 231 239 ;$ND: 78 151 156 ;$ND: 30 179 189 $Show damage: YES $Density: 1 $Damp: 0.5 $Rotdamp: 0.03 $Max Velocity: 30.0, 0.0, 38.3 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 3.8, 4.2, 3.8 $Rear Velocity: 38.3 $Forward accel: 0.4 $Forward decel: 1.3 $Slide accel: 0.5 $Slide decel: 0.5 $Glide: YES $Convergence: +Automatic $Expl inner rad: 25.0 $Expl outer rad: 100.0 $Expl damage: 1000.0 $Expl blast: 100.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 50.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave count: 1 ;; speed shockwave expands at, 0 means no shockwave $Allowed PBanks: ( "Chatter Cannon" "Railgun" "Flare" "Glint" "Deimos" "Pulsar Laser" "Heavy Mining Laser" "Boron Medium Laser" "Arc Light Laser" ) $Allowed Dogfight PBanks: ( "Chatter Cannon" "Railgun" "Flare" "Glint" "Deimos" "Pulsar Laser" "Heavy Mining Laser" "Boron Medium Laser" "Arc Light Laser" ) $Default PBanks: ( "Deimos" "Deimos" ) $PBank Capacity: ( 937, 937 ) ;; Ammunition capacity of secondary weapon banks. In brackets, different weapon banks separated by commas. $Allowed SBanks: ( "Sunspot" "Swarm" "Spire" "Plasma Rocket" ) $Allowed Dogfight SBanks: ( "Sunspot" "Swarm" "Spire" "Plasma Rocket" ) $Default SBanks: ( "Swarm" "Swarm" ) $SBank Capacity: ( 40, 40 ) $Shields: 41250 $Shield Color: 100 100 255 $Power Output: 3.3 $Max Oclk Speed: 38.3 $Max Weapon Eng: 46250 $Hitpoints: 34000 $Flags: ( "player_ship" "fighter" "generate icon" "in tech database" ) $AI Class: Captain $Afterburner: YES +Aburn Max Vel: 0.0, 0.0, 114.5 +Aburn For accel: 0.75 +Aburn Max Reverse Vel: 115.5 +Aburn Rev accel: 0.75 +Aburn Fuel: 200.0 +Aburn Burn Rate: 10.0 +Aburn Rec Rate: 1.0 $Trails: +Bitmap: ABtrail +Width: 6.0 +Alpha: 1.0 +Life: 1.0 $Countermeasures: 25 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -30 $Closeup_zoom: 0.5 ;$Shield_icon: Gar $Ship_icon: iconfighter2t-04 $Ship_anim: ssfighter2t-04 $Ship_overhead: loadfighter2t-04 $Score: 12 $Trail: +Offset: 2.7 4.3 -9.45 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: -2.7 4.3 -9.45 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: 2.47 -4.32 -9.29 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: -2.47 -4.32 -9.29 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Subsystem: sensors, 10,0.0 $Subsystem: communications, 10,0.0 $Subsystem: weapons, 10,0.0 $Subsystem: navigation, 10,0.0 $Subsystem: engines, 35,0.0 ;<<<<<<<<<<<<< MAKO >>>>>>>>>>>>>> $Name: Mako $Short name: Mako $Species: Mercs +Type: XSTR("Budget", 2963) +Maneuverability: XSTR("Average", 2964) +Armor: XSTR("Light", 2965) +Manufacturer: XSTR("CMI", 2966) +Description: XSTR(" ", 2967) $end_multi_text +Tech Description: XSTR("Designed for the pilot on a limited budget, the Mako meets all minimum requirements for space travel. Most serious pilots however will avoid this ship since it is a generation out of date and lacks the capability to house larger ordnance. Originally produced by Oberon Incorporated, the project was abandoned in favor of higher end starships. Core Mining Industries bought up the contract and began mass producing these light fighters. As sales dwindle, it is expected that CMI will stop manufacturing Makos altogether by the end of 2510.", 2968) $end_multi_text +Length: 7.9 m +Gun Mounts: 3 +Missile Banks: 0 $POF file: mako.pof $Detail distance: (0, 180, 300, 1100) ;$ND: 144 234 237 ;$ND: 60 231 239 ;$ND: 78 151 156 ;$ND: 30 179 189 $Show damage: YES $Density: 1 $Damp: 0.5 $Rotdamp: 0.03 $Max Velocity: 30.0, 0.0, 35.1 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 3.8, 4.2, 5.0 $Rear Velocity: 35.1 $Forward accel: 3.6 $Forward decel: 1.3 $Slide accel: 0.5 $Slide decel: 0.5 $Glide: YES $Convergence: +Automatic $Expl inner rad: 25.0 $Expl outer rad: 100.0 $Expl damage: 1000.0 $Expl blast: 100.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 50.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave count: 1 ;; speed shockwave expands at, 0 means no shockwave $Allowed PBanks: ( "Chatter Cannon" "Railgun" "Flare" "Glint" "Deimos" "Pulsar Laser" "Heavy Mining Laser" "Boron Medium Laser" "Arc Light Laser" ) $Allowed Dogfight PBanks: ( "Chatter Cannon" "Railgun" "Flare" "Glint" "Deimos" "Pulsar Laser" "Heavy Mining Laser" "Boron Medium Laser" "Arc Light Laser" ) $Default PBanks: ( "Deimos" "Deimos" ) $PBank Capacity: ( 937, 937 ) ;; Ammunition capacity of secondary weapon banks. In brackets, different weapon banks separated by commas. $Shields: 23125 $Shield Color: 100 100 255 $Power Output: 3.3 $Max Oclk Speed: 35.1 $Max Weapon Eng: 43750 $Hitpoints: 22000 $Flags: ( "player_ship" "fighter" "generate icon" "in tech database" ) $AI Class: Captain $Afterburner: YES +Aburn Max Vel: 0.0, 0.0, 87.85 +Aburn For accel: 0.75 +Aburn Max Reverse Vel: 72.85 +Aburn Rev accel: 0.75 +Aburn Fuel: 115.0 +Aburn Burn Rate: 10.0 +Aburn Rec Rate: 11.0 $Trails: +Bitmap: ABtrail +Width: 6.0 +Alpha: 1.0 +Life: 1.0 $Countermeasures: 25 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -30 $Closeup_zoom: 0.5 ;$Shield_icon: Mako $Ship_icon: iconfighter2t-04 $Ship_anim: ssfighter2t-04 $Ship_overhead: loadfighter2t-04 $Score: 12 $Trail: +Offset: 2.7 4.3 -9.45 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: -2.7 4.3 -9.45 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: 2.47 -4.32 -9.29 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: -2.47 -4.32 -9.29 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Subsystem: sensors, 10,0.0 $Subsystem: communication, 10,0.0 $Subsystem: weapons, 10,0.0 $Subsystem: navigation, 10,0.0 $Subsystem: engine, 35,0.0 ;<<<<<<<<<<<<< DEMON PIRATE >>>>>>>>>>>>>> $Name: Demon $Short name: Demon $Species: Pirate +Type: XSTR("Advanced Space Superiority", 2993) +Maneuverability: XSTR("Excellent", 2994) +Armor: XSTR("Very Heavy", 2995) +Manufacturer: XSTR("Unknown", 2996) +Description: XSTR(" ", 2997) $end_multi_text +Tech Description: XSTR( "An extremely dangerous ship. Superior weaponry, hull, shields and speed but lack for the special weapon. They are shielded from the Twilight fog radiation but have a little akward turn radius and have a robust design. They are even dangerous for the Capital ships.", 2998) $end_multi_text +Length: 10 m +Gun Mounts: 2 +Missile Banks: 2 $POF file: demon.pof $Detail distance: (0, 80, 220, 900) $Show damage: YES $Density: 1 $Damp: 0.5 $Rotdamp: 0.03 $Max Velocity: 30.0, 0.0, 38.5 $Rotation time: 3.0, 3.0, 3.5 $Rear Velocity: 38.5 $Forward accel: 0.2 $Forward decel: 0.5 $Slide accel: 0.0 $Slide decel: 0.0 $Glide: YES $Convergence: +Automatic $Expl inner rad: 25.0 $Expl outer rad: 100.0 $Expl damage: 1000.0 $Expl blast: 100.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 50.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave count: 1 ;; speed shockwave expands at, 0 means no shockwave $Allowed PBanks: ( "Chatter Cannon" "Railgun" "Flare" "Glint" "Deimos" "Pulsar Laser" "Heavy Mining Laser" "Boron Medium Laser" "Arc Light Laser" ) $Allowed Dogfight PBanks: ( "Chatter Cannon" "Railgun" "Flare" "Glint" "Deimos" "Pulsar Laser" "Heavy Mining Laser" "Boron Medium Laser" "Arc Light Laser" ) $Default PBanks: ( "Deimos" "Deimos" ) $PBank Capacity: ( 937, 937 ) ;; Ammunition capacity of secondary weapon banks. In brackets, different weapon banks separated by commas. $Allowed SBanks: ( "Sunspot" "Swarm" "Spire" "Plasma Rocket" ) $Allowed Dogfight SBanks: ( "Sunspot" "Swarm" "Spire" "Plasma Rocket" ) $Default SBanks: ( "Swarm" "Swarm" ) $SBank Capacity: ( 40, 40 ) $Shields: 56250 $Shield Color: 255 92 92 $Power Output: 4.50 $Max Oclk Speed: 38.5 $Max Weapon Eng: 51250 $Hitpoints: 37500 $Flags: ( "player_ship" "fighter" "generate icon" "in tech database" ) $AI Class: Captain $Afterburner: YES +Aburn Max Vel: 0.0, 0.0, 115.2 +Aburn For accel: 0.2 +Aburn Max Reverse Vel: 115.2 +Aburn Rev accel: 0.2 +Aburn Fuel: 140.0 +Aburn Burn Rate: 10.0 +Aburn Rec Rate: 1.0 $Trails: +Bitmap: ABtrail +Width: 6.0 +Alpha: 1.0 +Life: 1.0 $Countermeasures: 50 $Scan time: 2000 $EngineSnd: 132 ;; Engine sound of ship $Closeup_pos: 0.0, -2.0, -23 $Closeup_zoom: 0.5 ;$Shield_icon: Demon $Ship_icon: iconfighter2s-02 $Ship_anim: ssfighter2s-02 $Ship_overhead: loadfighter2s-02 $Score: 12 $Trail: +Offset: 9 -2.5 1.3 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: -9 -2.5 1.3 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: 5.8 -5.6 6.5 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: -5.8 -5.6 6.5 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Subsystem: sensors, 10,0.0 $Subsystem: communications, 10,0.0 $Subsystem: engines, 35,0.0 $Subsystem: weapons, 15,0.0 $Subsystem: navigation, 5,0.0 ;<<<<<<<<<<<<< PIRATE MANTA >>>>>>>>>>>>>> $Name: Manta $Short name: Manta $Species: Pirate +Type: XSTR("Multirole Fighter", 2987) +Maneuverability: XSTR("Average", 2988) +Armor: XSTR("Average", 2989) +Manufacturer: XSTR("Skav Corporation", 2990) +Description: XSTR(" ", 2991) $end_multi_text +Tech Description: XSTR("Skav Mantas often presents a very dangerous foe to everyone with their good shields, hull and weaponry but are not very maneuverable and are somewhat slow.", 2992) $end_multi_text +Length: 16 m +Gun Mounts: 2 +Missile Banks: 2 $POF file: manta.pof $Detail distance: (0, 180, 300, 1100) ;$ND: 253 253 168 $Show damage: YES $Density: 1 $Damp: 0.5 $Rotdamp: 0.03 $Max Velocity: 30.0, 0.0, 35.1 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 3.5, 3.7, 3.5 $Rear Velocity: 35.1 $Forward accel: 0.7 $Forward decel: 1.5 $Slide accel: 0.0 $Slide decel: 0.0 $Glide: YES $Convergence: +Automatic $Expl inner rad: 25.0 $Expl outer rad: 100.0 $Expl damage: 1000.0 $Expl blast: 100.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 50.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave count: 1 ;; speed shockwave expands at, 0 means no shockwave $Allowed PBanks: ( "Chatter Cannon" "Railgun" "Flare" "Glint" "Deimos" "Pulsar Laser" "Heavy Mining Laser" "Boron Medium Laser" "Arc Light Laser" ) $Allowed Dogfight PBanks: ( "Chatter Cannon" "Railgun" "Flare" "Glint" "Deimos" "Pulsar Laser" "Heavy Mining Laser" "Boron Medium Laser" "Arc Light Laser" ) $Default PBanks: ( "Heavy Mining Laser" "Heavy Mining Laser" ) $PBank Capacity: ( 937, 937 ) ;; Ammunition capacity of secondary weapon banks. In brackets, different weapon banks separated by commas. $Allowed SBanks: ( "Sunspot" "Swarm" "Spire" "Plasma Rocket" ) $Allowed Dogfight SBanks: ( "Sunspot" "Swarm" "Spire" "Plasma Rocket" ) $Default SBanks: ( "Sunspot" "Sunspot" ) $SBank Capacity: ( 20, 20 ) $Shields: 40000 $Shield Color: 100 100 255 $Power Output: 2.4 $Max Oclk Speed: 35.1 $Max Weapon Eng: 36250 $Hitpoints: 31000 $Flags: ( "player_ship" "fighter" "generate icon" "in tech database" ) $AI Class: Captain $Afterburner: YES +Aburn Max Vel: 0.0, 0.0, 87.9 +Aburn For accel: 0.02 +Aburn Max Reverse Vel: 87.9 +Aburn Rev accel: 0.02 +Aburn Fuel: 245.0 +Aburn Burn Rate: 10.0 +Aburn Rec Rate: 1.0 $Trails: +Bitmap: ABtrail +Width: 6.0 +Alpha: 1.0 +Life: 1.0 $Countermeasures: 36 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -30 $Closeup_zoom: 0.5 ;$Shield_icon: Manta $Ship_icon: iconfighter2t-05 $Ship_anim: ssfighter2t-05 $Ship_overhead: loadfighter2t-05 $Score: 10 $Trail: +Offset: 0 -4.29 -.75 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: 8.11 -.81 -.47 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: -8.11 -.81 -.47 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Subsystem: sensors, 10,0.0 $Subsystem: communications, 10,0.0 $Subsystem: weapons, 10,0.0 $Subsystem: navigation, 10,0.0 $Subsystem: engines, 35,0.0 ;<<<<<<<<<<<<< PIRATE MARAUDER >>>>>>>>>>>>>> $Name: Marauder $Short name: Marauder $Species: Pirate +Type: XSTR("Multirole Fighter", 2987) +Maneuverability: XSTR("Average", 2988) +Armor: XSTR("Average", 2989) +Manufacturer: XSTR("Void Enterprises", 2990) +Description: XSTR(" ", 2991) $end_multi_text +Tech Description: XSTR("Void Marauders often presents a very dangerous foe to everyone with their good shields, hull and weaponry but are not very maneuverable and are somewhat slow.", 2992) $end_multi_text +Length: 17 m +Gun Mounts: 2 +Missile Banks: 2 $POF file: marauder.pof $Detail distance: (0, 180, 300, 1100) ;$ND: 253 253 168 $Show damage: YES $Density: 1 $Damp: 0.5 $Rotdamp: 0.03 $Max Velocity: 20.0, 0.0, 38.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 4.0, 3.7, 5 $Rear Velocity: 38.0 $Forward accel: 2.4 $Forward decel: 2.0 $Slide accel: 0.0 $Slide decel: 0.0 $Glide: YES $Convergence: +Automatic $Expl inner rad: 25.0 $Expl outer rad: 100.0 $Expl damage: 1000.0 $Expl blast: 100.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 50.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave count: 1 ;; speed shockwave expands at, 0 means no shockwave $Shockwave name: FShockwave-glow $Allowed PBanks: ( "Chatter Cannon" "Railgun" "Flare" "Glint" "Deimos" "Pulsar Laser" "Heavy Mining Laser" "Boron Medium Laser" "Arc Light Laser" ) $Allowed Dogfight PBanks: ( "Chatter Cannon" "Railgun" "Flare" "Glint" "Deimos" "Pulsar Laser" "Heavy Mining Laser" "Boron Medium Laser" "Arc Light Laser" ) $Default PBanks: ( "Heavy Mining Laser" "Heavy Mining Laser" ) $PBank Capacity: ( 937, 937 ) ;; Ammunition capacity of secondary weapon banks. In brackets, different weapon banks separated by commas. $Allowed SBanks: ( "Sunspot" "Swarm" "Spire" "Plasma Rocket" ) $Allowed Dogfight SBanks: ( "Sunspot" "Swarm" "Spire" "Plasma Rocket" ) $Default SBanks: ( "Sunspot" "Sunspot" ) $SBank Capacity: ( 20, 20 ) $Shields: 28125 $Shield Color: 100 100 255 $Power Output: 2.4 $Max Oclk Speed: 38.0 $Max Weapon Eng: 30000 $Hitpoints: 22000 $Flags: ( "player_ship" "fighter" "generate icon" "in tech database" ) $AI Class: Captain $Afterburner: YES +Aburn Max Vel: 0.0, 0.0, 93.9 +Aburn For accel: 0.8 +Aburn Max Reverse Vel: 93.9 +Aburn Rev accel: 0.8 +Aburn Fuel: 220.0 +Aburn Burn Rate: 10.0 +Aburn Rec Rate: 11.0 $Trails: +Bitmap: ABtrail +Width: 6.0 +Alpha: 1.0 +Life: 1.0 $Countermeasures: 36 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -30 $Closeup_zoom: 0.5 ;$Shield_icon: Marauder $Ship_icon: iconfighter2t-05 $Ship_anim: ssfighter2t-05 $Ship_overhead: loadfighter2t-05 $Score: 10 $Trail: +Offset: 0 -4.29 -.75 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: 8.11 -.81 -.47 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: -8.11 -.81 -.47 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Subsystem: sensors, 10,0.0 $Subsystem: communications, 10,0.0 $Subsystem: weapons, 10,0.0 $Subsystem: navigation, 10,0.0 $Subsystem: engines, 35,0.0 ;<<<<<<<<<<<<< PIRATE NIGHTHAWK >>>>>>>>>>>>>> $Name: Nighthawk $Short name: Nighthawk $Species: Pirate +Type: XSTR("Multirole Fighter", 2987) +Maneuverability: XSTR("Average", 2988) +Armor: XSTR("Average", 2989) +Manufacturer: XSTR("Skav Corporation", 2990) +Description: XSTR(" ", 2991) $end_multi_text +Tech Description: XSTR("A though ship, that is dangerous for both the smaller warships and Capital ships. It can be compared to Battleaxe, but has more sleek design. React quickly and make your action in one deadly turn to destroy it fast.", 2992) $end_multi_text +Length: 17 m +Gun Mounts: 2 +Missile Banks: 2 $POF file: nighthawk-R.pof $Detail distance: (0, 180, 300, 1100) ;$ND: 253 253 168 $Show damage: YES $Density: 1 $Damp: 0.5 $Rotdamp: 0.03 $Max Velocity: 30.0, 0.0, 40.9 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 4.0, 3.7, 3.0 $Rear Velocity: 40.9 $Forward accel: 0.8 $Forward decel: 0.5 $Slide accel: 0.0 $Slide decel: 0.0 $Glide: YES $Convergence: +Automatic $Expl inner rad: 25.0 $Expl outer rad: 100.0 $Expl damage: 1000.0 $Expl blast: 100.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 50.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave count: 1 ;; speed shockwave expands at, 0 means no shockwave $Shockwave name: Shockwave-glow $Allowed PBanks: ( "Chatter Cannon" "Railgun" "Flare" "Glint" "Deimos" "Pulsar Laser" "Heavy Mining Laser" "Boron Medium Laser" "Arc Light Laser" ) $Allowed Dogfight PBanks: ( "Chatter Cannon" "Railgun" "Flare" "Glint" "Deimos" "Pulsar Laser" "Heavy Mining Laser" "Boron Medium Laser" "Arc Light Laser" ) $Default PBanks: ( "Heavy Mining Laser" "Heavy Mining Laser" ) $PBank Capacity: ( 937, 937 ) ;; Ammunition capacity of secondary weapon banks. In brackets, different weapon banks separated by commas. $Allowed SBanks: ( "Sunspot" "Swarm" "Spire" "Plasma Rocket" ) $Allowed Dogfight SBanks: ( "Sunspot" "Swarm" "Spire" "Plasma Rocket" ) $Default SBanks: ( "Sunspot" "Sunspot" ) $SBank Capacity: ( 20, 20 ) $Shields: 45000 $Shield Color: 100 100 255 $Power Output: 2.4 $Max Oclk Speed: 81.8 $Max Weapon Eng: 46250 $Hitpoints: 37000 $Flags: ( "player_ship" "fighter" "generate icon" "in tech database" ) $AI Class: Captain $Afterburner: YES +Aburn Max Vel: 0.0, 0.0, 120.95 +Aburn For accel: 0.06 +Aburn Max Reverse Vel: 120.95 +Aburn Fuel: 480.0 +Aburn Burn Rate: 10.0 +Aburn Rec Rate: 1.0 $Trails: +Bitmap: ABtrail +Width: 6.0 +Alpha: 1.0 +Life: 1.0 $Countermeasures: 36 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -30 $Closeup_zoom: 0.5 ;$Shield_icon: Nighthawk $Ship_icon: iconfighter2t-05 $Ship_anim: ssfighter2t-05 $Ship_overhead: loadfighter2t-05 $Score: 10 $Trail: +Offset: 0 -4.29 -.75 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: 8.11 -.81 -.47 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: -8.11 -.81 -.47 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Subsystem: sensors, 10,0.0 $Subsystem: communications, 10,0.0 $Subsystem: weapons, 10,0.0 $Subsystem: navigation, 10,0.0 $Subsystem: engines, 35,0.0 ;<<<<<<<<<<<<< Multipurpose Drone >>>>>>>>>>>>>> $Name: Multipurpose Drone $Short name: Drone $Species: Mercs +Type: XSTR("Robot Drone", 2987) +Maneuverability: XSTR("Average", 2988) +Armor: XSTR("Average", 2989) +Manufacturer: XSTR("Cassistor Technologies", 2990) +Description: XSTR(" ", 2991) $end_multi_text +Tech Description: XSTR("These drones have much more superior technology over the Sol one and are also armed. They are very small and may be hard to hit but have no A. A good tactic is to ram with them if faced with less than 5 of them - they will be quickly destroyed because they don`t have good shields and hull and you will take only small ammount of damage.", 2992) $end_multi_text +Length: 4m +Gun Mounts: 2 +Missile Banks: 0 $POF file: drone1a.pof $Detail distance: (0, 180, 300, 1100) ;$ND: 253 253 168 $Show damage: YES $Density: 1 $Damp: 0.5 $Rotdamp: 0.03 $Max Velocity: 20.0, 0.0, 21.125 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 4.0, 3.7, 5 $Rear Velocity: 21.125 $Forward accel: 2.4 $Forward decel: 2.0 $Slide accel: 0.0 $Slide decel: 0.0 $Glide: YES $Expl inner rad: 25.0 $Expl outer rad: 100.0 $Expl damage: 1000.0 $Expl blast: 100.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 50.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave count: 1 ;; speed shockwave expands at, 0 means no shockwave $Shockwave name: Shockwave-glow $Allowed PBanks: ( "Chatter Cannon" "Railgun" "Flare" "Glint" "Deimos" "Pulsar Laser" "Heavy Mining Laser" "Boron Medium Laser" "Arc Light Laser" ) $Allowed Dogfight PBanks: ( "Chatter Cannon" "Railgun" "Flare" "Glint" "Deimos" "Pulsar Laser" "Heavy Mining Laser" "Boron Medium Laser" "Arc Light Laser" ) $Default PBanks: ( "Heavy Mining Laser" ) $PBank Capacity: ( 937 ) ;; Ammunition capacity of secondary weapon banks. In brackets, different weapon banks separated by commas. $Shields: 0 $Shield Color: 100 100 255 $Power Output: 2.4 $Max Oclk Speed: 51.125 $Max Weapon Eng: 13750 $Hitpoints: 5000 $Flags: ( "player_ship" "fighter" "generate icon" "in tech database" ) $AI Class: Captain $Afterburner: YES +Aburn Max Vel: 0.0, 0.0, 71.575 +Aburn For accel: 0.8 +Aburn Max Reverse Vel: 71.575 +Aburn Rev accel: 0.8 +Aburn Fuel: 320.0 +Aburn Burn Rate: 60.0 +Aburn Rec Rate: 15.0 $Trails: +Bitmap: ABtrail +Width: 6.0 +Alpha: 1.0 +Life: 1.0 $Countermeasures: 36 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -30 $Closeup_zoom: 0.5 $Ship_icon: iconfighter2t-05 $Ship_anim: ssfighter2t-05 $Ship_overhead: loadfighter2t-05 $Score: 10 $Trail: +Offset: 0 -4.29 -.75 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: 8.11 -.81 -.47 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Trail: +Offset: -8.11 -.81 -.47 +Start Width: 0.25 +End Width: 0.05 +Start Alpha: 1.0 +End Alpha: 0.0 +Max Life: 1.0 +Spew Time: 120 +Bitmap: Contrail01 $Subsystem: sensors, 10,0.0 $Subsystem: communications, 10,0.0 $Subsystem: weapons, 10,0.0 ;$Subsystem: navigation, 10,0.0 $Subsystem: engines, 35,0.0 ;; Fenris Arena Bouy $Name: Fenris Bouy $Short name: FAbouy $Species: Terran +Tech Description: XSTR("The Fenris Arena bouy.", 3044) $end_multi_text $POF file: Fbouy1.pof $Detail distance: (0, 4000, 25000, 40000) $Show damage: NO $Density: 1 $Damp: 80.0 $Rotdamp: 80.5 $Max Velocity: 0.0, 0.0, 0.0 $Rotation time: 200.0, 200.0, 200.0 $Rear Velocity: 0.0 $Forward accel: 0.0 $Forward decel: 0.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 500.0 $Expl outer rad: 7400.0 $Expl damage: 800.0 $Expl blast: 8500.0 $Expl Propagates: YES ; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 600.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Count: 2 $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 25000 $Power Output: 100.0 $Max Oclk Speed: 8.0 $Max Weapon Eng: 100.0 $Hitpoints: 25000 $Flags: ( "cargo" "stealth" "surface shields" ) $AI Class: none $Afterburner: NO $Countermeasures: 0 $Scan time: 6000 $EngineSnd: -1 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -45.0 $Closeup_zoom: 0.5 $Score: 100 ;; Fenris Arena Station $Name: Fenris Station $Short name: FAstation $Species: Terran +Tech Description: XSTR("The Fenris Arena Station.", 3044) $end_multi_text $POF file: FenrisStation.pof $Detail distance: (0, 4000, 25000, 40000) $Show damage: NO $Density: 1 $Damp: 80.0 $Rotdamp: 80.5 $Max Velocity: 0.0, 0.0, 0.0 $Rotation time: 200.0, 200.0, 200.0 $Rear Velocity: 0.0 $Forward accel: 0.0 $Forward decel: 0.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 500.0 $Expl outer rad: 7400.0 $Expl damage: 800.0 $Expl blast: 8500.0 $Expl Propagates: YES ; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 600.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Count: 2 $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 999999999999999 $Power Output: 0.0 $Max Oclk Speed: 0.0 $Max Weapon Eng: 0.0 $Hitpoints: 999999999999999 $Flags: ( "cargo" "stealth" "surface shields" ) $AI Class: None $Afterburner: NO $Countermeasures: 0 $Scan time: 6000 $EngineSnd: -1 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -15000 $Closeup_zoom: 0.5 $Score: 10000 ;; ECM Powerup $Name: ECM Powerup $Short name: ECMpu $Species: Terran +Tech Description: XSTR("ECM Refill for Multiplayer", 3044) $end_multi_text $POF file: ECMPowerup.pof $Detail distance: (0, 4000, 25000, 40000) $Show damage: NO $Density: 1 $Damp: 80.0 $Rotdamp: 80.5 $Max Velocity: 0.0, 0.0, 0.0 $Rotation time: 200.0, 200.0, 200.0 $Rear Velocity: 0.0 $Forward accel: 0.0 $Forward decel: 0.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 500.0 $Expl outer rad: 7400.0 $Expl damage: 800.0 $Expl blast: 8500.0 $Expl Propagates: No ; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Count: 0 $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 25000 $Power Output: 0.0 $Max Oclk Speed: 0.0 $Max Weapon Eng: 0.0 $Hitpoints: 25000 $Flags: ( "cargo" "stealth" "surface shields" ) $AI Class: none $Afterburner: NO $Countermeasures: 0 $Scan time: 6000 $EngineSnd: -1 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -45.0 $Closeup_zoom: 0.5 $Score: 100 ;; Star Patrol Capital Ship $Name: Star Patrol Crusier $Short name: SPcap $Species: Terran +Tech Description: XSTR("Star Patrol's famous peace keeping crusier.", 3044) $end_multi_text $POF file: spcap1.pof $Detail distance: (0, 4000, 25000, 40000) $Show damage: NO $Density: 1 $Damp: 80.0 $Rotdamp: 80.5 $Max Velocity: 0.0, 0.0, 0.0 $Rotation time: 200.0, 200.0, 200.0 $Rear Velocity: 0.0 $Forward accel: 0.0 $Forward decel: 0.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 500.0 $Expl outer rad: 7400.0 $Expl damage: 800.0 $Expl blast: 8500.0 $Expl Propagates: YES ; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 600.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Count: 2 $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 50000 $Power Output: 0.0 $Max Oclk Speed: 0.0 $Max Weapon Eng: 0.0 $Hitpoints: 50000 $Flags: ( "stealth" "surface shields" ) $AI Class: None $Afterburner: NO $Countermeasures: 0 $Scan time: 6000 $EngineSnd: -1 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -15000 $Closeup_zoom: 0.5 $Score: 10000 $Name: GTFR Triton $Short name: TFreight2 $Species: Terran +Tech Description: XSTR("The GTFr Triton hauls almost twice the tonnage of the Poseidon-class freighters that have served the Alliance since the Great War. The ability to distribute supplies and munitions is vital in any theater of operations. With the Triton, battle groups can keep their forces well-equipped, even if dispersed over multiple systems. The Triton not only has the ability to dock with and haul TAC units, but it also has an internal cargo bay for ship-to-ship transfers. The GTVA expects the Triton to reduce its reliance on deep-space depots, which are vulnerable to attack and sabotage.", 3038) $end_multi_text $POF file: freighter2t-01.pof $Detail distance: (0, 500, 1200, 5500) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 0.7 $Max Velocity: 0.0, 0.0, 30.0 $Rotation time: 15.0, 15.0, 15.0 $Rear Velocity: 0.0 $Forward accel: 8.0 $Forward decel: 4.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 50.0 $Expl outer rad: 100.0 $Expl damage: 50.0 $Expl blast: 500.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 0 $Power Output: 30.0 $Max Oclk Speed: 35.0 $Max Weapon Eng: 0.0 $Hitpoints: 5000 $Flags: ( "freighter" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 127 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -317 $Closeup_zoom: 0.7 $Score: 20 $Subsystem: turret01,1,1.0 $Default PBanks: ( "Deimos" ) $Subsystem: turret02,1,1.0 $Default PBanks: ( "Deimos" ) $Subsystem: communications, 10, 0.0 $Subsystem: navigation, 5, 0.0 $Subsystem: weapons, 20, 0.0 $Subsystem: sensors, 10, 0.0 $Subsystem: engine, 30, 0.0 $Engine Wash: Default200 $Name: TC-TRI $Short name: TC-TRI $Species: Terran +Tech Description: XSTR("TC-TRI containers are made by Triton Dynamics specifically to house fragile replacement parts for TD vessels that must be repaired in the field. Once these parts have been placed in storage at a repair facility, the GTVA reuses the containers in many capacities.", 3039) $end_multi_text $POF file: cargo2t-01.pof $Detail distance: (0, 500, 1000, 3500) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 0.2 $Max Velocity: 0.0, 0.0, 0.0 $Rotation time: 20.0, 20.0, 20.0 $Rear Velocity: 0.0 $Forward accel: 0.0 $Forward decel: 0.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 25.0 $Expl outer rad: 75.0 $Expl damage: 50.0 $Expl blast: 100.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 0 $Power Output: 0.0 $Max Oclk Speed: 0.0 $Max Weapon Eng: 0.0 $Hitpoints: 300 $Flags: ( "cargo" ) $AI Class: none $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: -1 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -317 $Closeup_zoom: 0.7 $Score: 0 ;; ================================================================================== ;; Cargo doesn't move well. These cargo2's are also weaker than their cargo3 counterpart. $Name: @TC 2 $Short name: TCar2 $Species: Terran +Tech Description: XSTR(" The TC 2 is the standard issue cargo container in the GTVA for deep space cargo transport. Its thin hull will preserve Terran-standard atmospheric conditions inside, as long as the hull seal has not been comprised by weapon fire or collision. TC 2 containers are cheap to manufacture and heavily used everywhere but the front lines (where the armored TAC 1 containers are employed, when available).", 3041) $end_multi_text $POF file: cargo02.pof $Detail distance: (0, 300, 500, 1300) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 0.2 $Max Velocity: 0.0, 0.0, 0.0 $Rotation time: 20.0, 20.0, 20.0 $Rear Velocity: 0.0 $Forward accel: 0.0 $Forward decel: 0.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 50.0 $Expl outer rad: 100.0 $Expl damage: 25.0 $Expl blast: 100.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 0 $Power Output: 0.0 $Max Oclk Speed: 0.0 $Max Weapon Eng: 0.0 $Hitpoints: 300 $Flags: ( "cargo" "in tech database") $AI Class: none $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: -1 ;; Engine sound of ship $Closeup_pos: 0.0, 1.0, -63 $Closeup_zoom: 0.55 $Score: 0 $Name: TSC 2 $Short name: TCar2 $Species: Terran +Tech Description: XSTR(" The TSC 2 container is armored, providing more protection for its cargo than does the TC 2. This armor serves mainly to protect against hull breaches due to collisions, as it's not thick enough to provide much protection against enemy attacks. TSC 2s are used in busy supply depots in which collision damage is a hazard.", 3042) $end_multi_text $POF file: cargo02.pof $Detail distance: (0, 300, 500, 1300) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 0.2 $Max Velocity: 0.0, 0.0, 0.0 $Rotation time: 20.0, 20.0, 20.0 $Rear Velocity: 0.0 $Forward accel: 0.0 $Forward decel: 0.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 50.0 $Expl outer rad: 100.0 $Expl damage: 25.0 $Expl blast: 100.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 0 $Power Output: 0.0 $Max Oclk Speed: 0.0 $Max Weapon Eng: 0.0 $Hitpoints: 600 $Flags: ( "cargo" "in tech database") $AI Class: none $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: -1 ;; Engine sound of ship $Closeup_pos: 0.0, 1.0, -63 $Closeup_zoom: 0.55 $Score: 0 ;; The slightly stronger Armored Cargo is reinforced for font line operations. It can take a few more hits than 02, but it's still just ;; a sitting duck, and a popular target for the Shivans. $Name: @TAC 1 $Short name: TCar3 $Species: Terran +Tech Description: XSTR("The TAC 1 is a very heavily armored type of Terran cargo container. It is most often used to hold delicate or valuable cargoes. TAC 1s are generally found in front-line operations in which protection from enemy attacks is a primary consideration.", 3043) $end_multi_text $POF file: cargo03.pof $Detail distance: (0, 350, 800, 2000) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 0.2 $Max Velocity: 0.0, 0.0, 0.0 $Rotation time: 20.0, 20.0, 20.0 $Rear Velocity: 0.0 $Forward accel: 0.0 $Forward decel: 0.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 50.0 $Expl outer rad: 100.0 $Expl damage: 35.0 $Expl blast: 100.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 0 $Power Output: 0.0 $Max Oclk Speed: 0.0 $Max Weapon Eng: 0.0 $Hitpoints: 1200 $Flags: ( "cargo" "in tech database") $AI Class: none $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: -1 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -98 $Closeup_zoom: 0.55 $Score: 5 ;; Terran Tech Container is another container, $Name: TTC 1 $Short name: TTCar $Species: Terran +Tech Description: XSTR("The TTC 1 is a civilian cargo container modified for military use. It is a dense-hulled container originally designed to protect fragile technical and scientific equipment. The same protection is now used to guard against collision and attack damage to replacement ship subsystems and other electronic equipment intended for combat spacecraft.", 3044) $end_multi_text $POF file: cargo07.pof $Detail distance: (0, 200, 300, 900) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 0.2 $Max Velocity: 0.0, 0.0, 0.0 $Rotation time: 20.0, 20.0, 20.0 $Rear Velocity: 0.0 $Forward accel: 0.0 $Forward decel: 0.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 50.0 $Expl outer rad: 100.0 $Expl damage: 50.0 $Expl blast: 150.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 0 $Power Output: 0.0 $Max Oclk Speed: 0.0 $Max Weapon Eng: 0.0 $Hitpoints: 800 $Flags: ( "cargo" "in tech database") $AI Class: none $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: -1 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -86 $Closeup_zoom: 0.25 $Score: 5 $Name: Turret Ring $Short name: TRing $Species: Bora +Tech Description: XSTR("Has 8 sets of turrets along it`s body. The turrets are heavily shieldened and can`t be destroyed, but lasers might disable them for a short period of time.", 3045) $end_multi_text $POF file: tring-s1.pof $Detail distance: (0, 600, 1500, 5000) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 1.0 $Max Velocity: 0.0, 0.0, 0.0 $Rotation time: 40.0, 40.0, 40.0 $Rear Velocity: 0.0 $Forward accel: 10.0 $Forward decel: 5.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 125.0 $Expl outer rad: 650.0 $Expl damage: 200.0 $Expl blast: 3500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 230.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave name: Shockwave-glow $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 0 $Power Output: 900.0 $Max Oclk Speed: 25.0 $Max Weapon Eng: 50000.0 $Hitpoints: 1000000 $Flags: ( "cruiser" "in tech database" ) $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 128 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -700 $Closeup_zoom: 0.5 $Score: 100 $Subsystem: turret01, 1.0, 1.0 $Default PBanks: ( "Deimos" ) $Subsystem: turret02, 1.0, 1.0 $Default PBanks: ( "Deimos" ) $Subsystem: turret03, 1.0, 1.0 $Default PBanks: ( "Deimos" ) $Subsystem: turret04, 1.0, 1.0 $Default PBanks: ( "Deimos" ) $Subsystem: turret05, 1.0, 1.0 $Default PBanks: ( "Deimos" ) $Subsystem: turret06, 1.0, 1.0 $Default PBanks: ( "Deimos" ) $Subsystem: turret07, 1.0, 1.0 $Default PBanks: ( "Deimos" ) $Subsystem: turret08, 1.0, 1.0 $Default PBanks: ( "Deimos" ) $Engine Wash: Default100 $Name: GTI Arcadia $Short name: TInst $Species: Terran +Tech Description: XSTR("The GTI Arcadia is a multi-purpose installation that has served the Terran fleet since the days of the Great War. Almost every major star system is host to at least one Arcadia, which is often used as a center for trade and communications. Home to scores of small ships, including repair vessels, fighters, and transports, an Arcadia installation is always a hub of intrasystem and interstellar traffic. An Arcadia is not an easy target for hostile forces, as it combines the firepower of over 20 weapon turrets with the ability to launch up to ten wings of fighters from its fighterbay.", 3054) $end_multi_text $POF file: install01.pof $Detail distance: (0, 2000, 10000, 25000) $Show damage: NO $Density: 1 $Damp: 0.2 $Rotdamp: 0.2 $Max Velocity: 0.0, 0.0, 0.0 $Rotation time: 200.0, 200.0, 200.0 $Rear Velocity: 0.0 $Forward accel: 0.0 $Forward decel: 0.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 100.0 $Expl outer rad: 2400.0 $Expl damage: 400.0 $Expl blast: 6500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 360.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Count: 3 $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 0 $Power Output: 1.0 $Max Oclk Speed: 0.0 $Max Weapon Eng: 100.0 $Hitpoints: 100000 $Flags: ( "capital" "big damage" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 191 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -2762 $Closeup_zoom: 0.5 $Score: 800 $Subsystem: sensors, 5, 0 $Subsystem: weapons, 5, 0 $Subsystem: communication, 5, 0 $Subsystem: Turret01, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret02, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret03, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret04, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret05, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret06, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret07, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret08, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret09, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret10, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret11, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret12, 1,2.0 $Default SBanks: ( "FighterKiller" ) $Subsystem: Turret13, 1,3.0 $Default SBanks: ( "FighterKiller" ) $Subsystem: Turret14, 1,3.0 $Default SBanks: ( "FighterKiller" ) $Subsystem: Turret15, 1,3.0 $Default SBanks: ( "FighterKiller" ) $Subsystem: Turret16, 1,3.0 $Default SBanks: ( "FighterKiller" ) $Subsystem: Turret17, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret18, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret19, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret20, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret21, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret22, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret23, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: Turret24, 1,2.0 $Default PBanks: ( "Terran Turret" ) $Subsystem: RadarDish01, 2,3.0 $Subsystem: fighterbay, 0,0.0 $Name: @GTT Elysium $Short name: TTran $Species: Terran +Tech Description: XSTR("The GTT Elysium class of transports has been in service for over 40 years. Its mission hasn't changed from the time of the Great War - to transport civilian and military personnel from one star system to another. The Elysium is very poorly armed, with a single Subach HL-7 cannon, and also suffers from thin armor plating. Only desperate circumstances find Elysiums anywhere near the front lines. Assaults and dangerous transport missions handled almost exclusively by the much tougher GTT Argo class.", 3060) $end_multi_text $POF file: transport01.pof $Detail distance: (0, 200, 450, 1000) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 0.6 $Max Velocity: 0.0, 0.0, 40.0 $Rotation time: 4.0, 7.0, 6.0 $Rear Velocity: 0.0 $Forward accel: 6.0 $Forward decel: 1.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 50.0 $Expl outer rad: 200.0 $Expl damage: 200.0 $Expl blast: 500.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 0 $Power Output: 8.0 $Max Oclk Speed: 55.0 $Max Weapon Eng: 0.0 $Hitpoints: 3500 $Flags: ( "transport" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 128 ;; Engine sound of ship $Closeup_pos: 0.0, 3.0, -60 $Closeup_zoom: 0.5 $Score: 10 $Subsystem: engine, 25, 0 $Subsystem: navigation, 15, 0 $Subsystem: communication, 5, 0 $Subsystem: sensors, 10, 0 $Subsystem: weapons, 10, 0 $Subsystem: turret01, 5, 20.0 $Default PBanks: ( "Deimos" ) $Name: @GTT Argo $Short name: TTran $Species: Terran +Tech Description: XSTR("The GTT Argo has become the standard military transport vehicle for the Terran fleet. Argos sometimes carry new weapon and combat craft prototypes to and from testing grounds or to front-line deployment positions. Military VIPs occasionally commandeer Argos to travel from star system to star system in some semblance of comfort. Argos are most often used as assault transports, carrying squads of Marines through heavy flak to board enemy vessels that Command has decided to capture rather than destroy.", 3061) $end_multi_text $POF file: transport2t-01.pof $Detail distance: (0, 850, 2000, 5500) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 0.6 $Max Velocity: 0.0, 0.0, 30.675 $Rotation time: 4.0, 7.0, 6.0 $Rear Velocity: 30.675 $Forward accel: 1.0225 $Forward decel: 1.0225 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 50.0 $Expl outer rad: 500.0 $Expl damage: 500.0 $Expl blast: 1300.0 $Expl Propagates: yes ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 115.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Count: 2 $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 225000 $Power Output: 38.0 $Max Oclk Speed: 35.0 $Max Weapon Eng: 0.0 $Hitpoints: 215000 $Flags: ( "transport" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 128 ;; Engine sound of ship $Closeup_pos: 0.0, 3.0, -315 $Closeup_zoom: 0.4 $Score: 40 $Subsystem: engine, 25, 0 $Subsystem: navigation, 15, 0 $Subsystem: communications, 5, 0 $Subsystem: sensors, 10, 0 $Subsystem: weapons, 10, 0 $Subsystem: turret01, 5, 20.0 $Default PBanks: ( "Deimos" ) $Subsystem: turret02, 5, 20.0 $Default PBanks: ( "Deimos" ) ;; They mark things. $Name: GTNB Pharos $Short name: JBuoy $Species: Terran $POF file: navbuoy.pof $Detail distance: (0, 100) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 0.2 $Max Velocity: 0.0, 0.0, 0.0 $Rotation time: 20.0, 20.0, 20.0 $Rear Velocity: 0.0 $Forward accel: 0.0 $Forward decel: 0.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 0.0 $Expl outer rad: 0.0 $Expl damage: 0.0 $Expl blast: 0.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 0 $Power Output: 0.0 $Max Oclk Speed: 0.0 $Max Weapon Eng: 0.0 $Hitpoints: 100 $Flags: ("no_collide" "navbuoy") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 135 ;; Engine sound of ship $Closeup_pos: 0.0, 1.0, -28 $Closeup_zoom: 0.5 $Name: Knossos $Short name: JumpGate $Species: Terran +Tech Description: XSTR("The subspace portal was discovered in the Gamma Draconis system in 2367. The interlocking circular motions of its components apparently create a subspace vortex that connects the Gamma Draconis system to another part of our universe. Dr. Hargrove's team continues to study the device, though their findings are highly classified.", 3063) $end_multi_text $POF file: Gate2a-01.pof $Detail distance: (0, 2000, 6500, 18000) $ND: 13 238 238 $ND: 250 252 252 $Show damage: NO $Density: 1 $Damp: 0.2 $Rotdamp: 0.2 $Max Velocity: 0.0, 0.0, 0.0 $Rotation time: 200.0, 200.0, 200.0 $Rear Velocity: 0.0 $Forward accel: 0.0 $Forward decel: 0.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 100.0 $Expl outer rad: 2400.0 $Expl damage: 400.0 $Expl blast: 6500.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 300.0 ;; speed shockwave expands at, 0 means no shockwave $Shockwave Count: 1 $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 0 $Power Output: 1.0 $Max Oclk Speed: 0.0 $Max Weapon Eng: 100.0 $Hitpoints: 1000000 $Flags: ( "dont collide invisible" "big damage" "knossos") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 190 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -6800 $Closeup_zoom: 0.5 $Score: 0 $Subsystem: jump2A, 49, 35 $Subsystem: jump1A, 49, 80 $Name: Asteroid $Short name: Asteroid $Species: Terran $POF file: asteroid01.pof $Detail distance: (0, 400, 1200) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 0.2 $Max Velocity: 0.0, 0.0, 0.0 $Rotation time: 20.0, 20.0, 20.0 $Rear Velocity: 0.0 $Forward accel: 0.0 $Forward decel: 0.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 0.0 $Expl outer rad: 0.0 $Expl damage: 0.0 $Expl blast: 0.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 0 $Power Output: 0.0 $Max Oclk Speed: 0.0 $Max Weapon Eng: 0.0 $Hitpoints: 100 $Flags: ("no_collide" "navbuoy") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: -1 ;; Engine sound of ship $Closeup_pos: 0.0, 1.0, -14 $Closeup_zoom: 0.5 ;; They are used for escaping. Not too fast, not too strong. Easy targets if there are no fighters in the area to protect them. $Name: GTEP Hermes $Short name: TPod $Species: Terran +Tech Description: XSTR("The GTEP Hermes escape pod is now standard equipment on every GTVA warship of cruiser size or larger. Each ship has several escape pods magnetically coupled to airlocks scattered around the ship's outer hull. Not intended for whole-crew evacuations, the Hermes has space for up to 20 crew members. Each pod is propelled by a small fusion engine, enough to remove the pod from the immediate vicinity of an exploding warship. It is also capable of subspace jumps.", 3067) $end_multi_text $POF file: escapepod01.pof $Detail distance: (0, 80, 300, 500) $Show damage: YES $Density: 1 $Damp: 0.1 $Rotdamp: 0.35 $Max Velocity: 0.0, 0.0, 40.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 4.0, 4.0, 4.0 $Rear Velocity: 0.0 $Forward accel: 2.0 $Forward decel: 1.5 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 25.0 $Expl outer rad: 75.0 $Expl damage: 50.0 $Expl blast: 500.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave $Allowed PBanks: ( ) $Default PBanks: ( ) $Allowed SBanks: ( ) $Default SBanks: ( ) $SBank Capacity: ( ) $Shields: 100 $Shield Color: 100 100 255 $Power Output: 2.0 $Max Oclk Speed: 55.0 $Max Weapon Eng: 50.0 $Hitpoints: 200 $Flags: ( "escapepod" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: 119 ;; Engine sound of ship $Closeup_pos: 0.0, 1.0, -22 $Closeup_zoom: 0.5 $Score: 5 $Subsystem: engine, 50, 0 $Name: TC-Meson Bomb $Short name: TC-MB $Species: Terran +Tech Description: XSTR("The TC-Meson Bomb is used solely as a container for Meson Bomb deployments. Each is custom built specifically to hold a Meson Bomb. The container is permanently sealed once the bomb is safely housed within it.", 3068) $end_multi_text $POF file: Bomb2t-01.pof $Detail distance: (0, 2500, 4000, 10000) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 0.2 $Max Velocity: 0.0, 0.0, 0.0 $Rotation time: 20.0, 20.0, 20.0 $Rear Velocity: 0.0 $Forward accel: 0.0 $Forward decel: 0.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 2350.0 $Expl outer rad: 3200.0 $Expl damage: 50000.0 $Expl blast: 300.0 $Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 50.0 ;; speed shockwave expands at, 0 means no shockwave $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 0 $Power Output: 0.0 $Max Oclk Speed: 0.0 $Max Weapon Eng: 0.0 $Hitpoints: 400 $Flags: ( "cargo" ) $AI Class: none $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: -1 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -317 $Closeup_zoom: .8 $Score: 4 ;=====>> VASUDANS <<======= $Name: VAC 5 $Short name: VCar5 $Species: Vasudan +Tech Description: XSTR("The Vasudan VAC 5 is an armored cargo container that is used to transport fragile or valuable equipment to front-line bases. These containers are better protected than most combat spacecraft, giving their cargoes an excellent chance to survive collisions and stray energy blasts.", 3127) $end_multi_text $POF file: cargo2v-01.pof $Detail distance: (0, 400, 600, 800) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 0.2 $Max Velocity: 0.0, 0.0, 0.0 $Rotation time: 20.0, 20.0, 20.0 $Rear Velocity: 0.0 $Forward accel: 0.0 $Forward decel: 0.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 25.0 $Expl outer rad: 75.0 $Expl damage: 50.0 $Expl blast: 100.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 0 $Power Output: 0.0 $Max Oclk Speed: 0.0 $Max Weapon Eng: 0.0 $Hitpoints: 1200 $Flags: ( "cargo" "in tech database") $AI Class: none $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: -1 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -317 $Closeup_zoom: 0.1 $Score: 3 $Name: @VAC 4 $Short name: VCar5 $Species: Vasudan +Tech Description: XSTR("The Vasudan VAC 4 is an armored cargo container that is used to transport fragile or valuable equipment to front-line bases. These containers are better protected than most combat spacecraft, giving their cargoes an excellent chance to survive collisions and stray energy blasts.", 3128) $end_multi_text $POF file: cargo04.pof $Detail distance: (0, 200, 550, 800) $Show damage: YES $Density: 1 $Damp: 0.2 $Rotdamp: 0.2 $Max Velocity: 0.0, 0.0, 0.0 $Rotation time: 20.0, 20.0, 20.0 $Rear Velocity: 0.0 $Forward accel: 0.0 $Forward decel: 0.0 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 25.0 $Expl outer rad: 75.0 $Expl damage: 50.0 $Expl blast: 100.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave $Default PBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 0 $Power Output: 0.0 $Max Oclk Speed: 0.0 $Max Weapon Eng: 0.0 $Hitpoints: 1200 $Flags: ( "cargo" "in tech database") $AI Class: none $Afterburner: NO $Countermeasures: 0 $Scan time: 2000 $EngineSnd: -1 ;; Engine sound of ship $Closeup_pos: 0.0, 0.0, -41 $Closeup_zoom: 0.6 $Score: 3 ;;>>>>>>>>>>>>>>SHIVAN<<<<<<<<<<<<<<<< ;=====>> TEST STUFF <<======= #End ; $Player Ship Precedence is used in ship selection when a ship specified by the mission ; designer is not available to the player. The next ship on the list is used in its place ; (assuming that ship is allowed for the player). ; $Player Ship Precedence: ( "Archangel" "Pegasus" )