#Mission Info $Version: 0.10 $Name: XSTR("Wells Cargo Part 2", -1) $Author: Megaman $Created: 11/08/08 at 16:17:53 $Modified: 12/26/08 at 12:28:14 $Notes: This is a FRED2_OPEN created mission. I think it's pretty good. $End Notes: $Mission Desc: XSTR("A routine mission turns in to more than expected. ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 3080 +Disallow Support: 1 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: -325.354156, 303.166443, 759.285522 +Viewer orient: 0.807123, 0.000003, -0.590383, 0.135658, 0.973242, 0.185465, 0.574586, -0.229784, 0.785526 $AI Profile: FS2 RETAIL #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 3 $Formula: ( is-event-false-delay "RTB Directive" 0 ) $Multi text XSTR("You left!? Did you get scared?", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( or ( is-destroyed-delay 0 "Recovery Vessel" ) ( is-destroyed-delay 0 "TAC 1 10" ) ) $Multi text XSTR("We're glad your safe pilot but you lost the cargo. Without it, the Bora will have the upperhand. This could be the downfall of GalSpan.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-event-true-delay "Recovery Departs" 0 ) $Multi text XSTR("Great job pilot! GalSpan is in your debt. We've needed this technology in order to advence our own. Thanks to you our advancement is possible.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Alternate Types: $Alt: Alex Rory #end #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "Archangel" 1 "Orion" 5 ) +Weaponry Pool: ( "Deimos" 100 "Flare" 101 "Glint" 101 "EMP Adv." 100 "Swarm" 180 "Sunspot" 100 ) #Objects ;! 37 total $Name: Alpha 1 ;! Object #0 $Class: Archangel $Alt: Alex Rory $Team: Friendly $Location: -2988.199951, 250.000000, -2406.000000 $Orientation: 0.945910, 0.000000, -0.324430, 0.007332, 0.999745, 0.021377, 0.324347, -0.022600, 0.945668 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Flare" "Glint" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: TTC 1 1 ;! Object #1 $Class: TTC 1 $Team: Unknown $Location: 82.796646, -62.840340, 1642.085327 $Orientation: 0.952056, 0.254890, -0.169178, -0.281422, 0.946554, -0.157597, 0.119967, 0.197652, 0.972904 $AI Behavior: None $Cargo 1: XSTR("Oxygen Generators", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Cargo Jettison" 40 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: TTC 1 2 ;! Object #2 $Class: TTC 1 $Team: Unknown $Location: 133.206421, 52.404564, 1444.975952 $Orientation: 0.723393, 0.486305, 0.490113, -0.084732, 0.767023, -0.636001, -0.685218, 0.418550, 0.596064 $AI Behavior: None $Cargo 1: XSTR("Oxygen Generators", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Cargo Jettison" 40 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: TTC 1 3 ;! Object #3 $Class: TTC 1 $Team: Unknown $Location: 211.895172, 9.369301, 1545.474976 $Orientation: 0.955732, -0.266908, 0.123843, 0.294234, 0.864325, -0.407883, 0.001827, 0.426266, 0.904596 $AI Behavior: None $Cargo 1: XSTR("Plasma Rockets", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Cargo Jettison" 40 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: TTC 1 4 ;! Object #4 $Class: TTC 1 $Team: Unknown $Location: 294.152649, 16.327805, 1750.897339 $Orientation: 0.959539, -0.122932, -0.253326, -0.113044, 0.655799, -0.746424, 0.257891, 0.744860, 0.615367 $AI Behavior: None $Cargo 1: XSTR("Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Cargo Jettison" 40 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: TTC 1 5 ;! Object #5 $Class: TTC 1 $Team: Unknown $Location: 263.098877, -25.443464, 1406.500854 $Orientation: 0.997521, 0.001088, 0.070382, 0.069832, 0.110372, -0.991435, -0.008847, 0.993890, 0.110022 $AI Behavior: None $Cargo 1: XSTR("Hot Pizzas", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Cargo Jettison" 40 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: TTC 1 6 ;! Object #6 $Class: TTC 1 $Team: Unknown $Location: 106.223801, 76.671616, 1539.806519 $Orientation: 0.981964, 0.138459, -0.128758, -0.041911, -0.504657, -0.862303, -0.184371, 0.852146, -0.489752 $AI Behavior: None $Cargo 1: XSTR("Han Solo Frozen In Carbonite", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Cargo Jettison" 40 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: TTC 1 7 ;! Object #7 $Class: TTC 1 $Team: Unknown $Location: 87.340958, -16.344072, 1450.038940 $Orientation: 0.866015, -0.217464, -0.450254, 0.175796, 0.975404, -0.132977, 0.468097, 0.036008, 0.882943 $AI Behavior: None $Cargo 1: XSTR("Oxygen Generators", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Cargo Jettison" 40 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: TAC 1 8 ;! Object #8 $Class: TAC 1 $Team: Unknown $Location: 42.437954, -48.546917, 313.869507 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Cargo Jettison" 40 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: TAC 1 9 ;! Object #9 $Class: TAC 1 $Team: Unknown $Location: -6.062876, 41.674957, 293.459381 $Orientation: 0.888915, -0.452026, 0.074196, 0.439475, 0.795872, -0.416474, 0.129207, 0.402817, 0.906115 $AI Behavior: None $Cargo 1: XSTR("Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Cargo Jettison" 40 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: TAC 1 10 ;! Object #10 $Class: TAC 1 $Team: Unknown $Location: -160.480606, -20.534203, 559.353088 $Orientation: 0.812057, 0.269349, -0.517702, 0.243624, 0.649650, 0.720142, 0.530294, -0.710921, 0.461933 $AI Behavior: None $Cargo 1: XSTR("Stealth Technology", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Cargo Jettison" 40 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: TAC 1 11 ;! Object #11 $Class: TAC 1 $Team: Unknown $Location: -99.448273, 28.854469, 174.707062 $Orientation: 0.798472, 0.009367, 0.601961, 0.560171, -0.377898, -0.737159, 0.220575, 0.925800, -0.306988 $AI Behavior: None $Cargo 1: XSTR("Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Cargo Jettison" 40 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: TAC 1 12 ;! Object #12 $Class: TAC 1 $Team: Unknown $Location: -29.478800, -55.249039, 14.182598 $Orientation: 0.755424, 0.472266, 0.454204, 0.363600, 0.274534, -0.890184, -0.545098, 0.837614, 0.035674 $AI Behavior: None $Cargo 1: XSTR("Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Cargo Jettison" 40 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: TAC 1 13 ;! Object #13 $Class: TAC 1 $Team: Unknown $Location: 49.131718, 61.677158, -124.103027 $Orientation: 0.550018, 0.606272, 0.574383, 0.050196, 0.662516, -0.747365, -0.833644, 0.439896, 0.333963 $AI Behavior: None $Cargo 1: XSTR("Plasma Rockets", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Cargo Jettison" 40 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: TAC 1 14 ;! Object #14 $Class: TAC 1 $Team: Unknown $Location: 164.117767, 99.194817, 218.216904 $Orientation: 0.673671, 0.502112, -0.542266, -0.738986, 0.465882, -0.486677, 0.008266, 0.728586, 0.684905 $AI Behavior: None $Cargo 1: XSTR("Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Cargo Jettison" 40 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: TSC 2 15 ;! Object #15 $Class: TSC 2 $Team: Unknown $Location: 207.220215, 14.108602, 932.327087 $Orientation: 0.982758, -0.117541, 0.142726, 0.164859, 0.906551, -0.388570, -0.083716, 0.405400, 0.910298 $AI Behavior: None $Cargo 1: XSTR("Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Cargo Jettison" 40 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 0 $Name: TSC 2 16 ;! Object #16 $Class: TSC 2 $Team: Unknown $Location: 187.889435, -27.787373, 856.989563 $Orientation: 0.048077, -0.785511, 0.616978, 0.857923, 0.348805, 0.377232, -0.511525, 0.511183, 0.690677 $AI Behavior: None $Cargo 1: XSTR("Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Cargo Jettison" 40 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 0 $Name: TSC 2 17 ;! Object #17 $Class: TSC 2 $Team: Unknown $Location: 107.808807, -10.977351, 905.574158 $Orientation: 0.976310, -0.050416, 0.210424, 0.190325, 0.662726, -0.724273, -0.102938, 0.747163, 0.656621 $AI Behavior: None $Cargo 1: XSTR("Fuel Cells", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Cargo Jettison" 40 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 0 $Name: TSC 2 18 ;! Object #18 $Class: TSC 2 $Team: Unknown $Location: 32.579903, 65.448997, 800.240051 $Orientation: 0.610100, -0.571418, 0.548872, 0.746350, 0.181927, -0.640208, 0.265971, 0.800241, 0.537471 $AI Behavior: None $Cargo 1: XSTR("Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Cargo Jettison" 40 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 0 $Name: TSC 2 19 ;! Object #19 $Class: TSC 2 $Team: Unknown $Location: -58.449615, -56.674171, 1158.509033 $Orientation: 0.355600, -0.548136, 0.757032, 0.933417, 0.166862, -0.317635, 0.047787, 0.819576, 0.570975 $AI Behavior: None $Cargo 1: XSTR("EMPTY", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Cargo Jettison" 40 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 0 $Name: TSC 2 20 ;! Object #20 $Class: TSC 2 $Team: Unknown $Location: 257.435364, -19.423454, 886.635193 $Orientation: 0.324364, 0.725120, -0.607445, -0.653491, 0.636064, 0.410332, 0.683914, 0.263863, 0.680175 $AI Behavior: None $Cargo 1: XSTR("Fuel Cells", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Cargo Jettison" 40 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 0 $Name: Epsilon 1 ;! Object #21 $Class: GTT Argo $Team: Friendly $Location: 35.704453, 150.600067, 2979.781982 $Orientation: 0.984449, 0.000000, -0.175673, 0.007543, 0.999078, 0.042273, 0.175511, -0.042940, 0.983541 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 30 +Initial Hull: 93 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "guardian" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 50 +Hotkey: 3 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 40 $Name: Epsilon 2 ;! Object #22 $Class: GTT Argo $Team: Friendly $Location: 49.246944, 150.599991, 1983.951172 $Orientation: 0.989653, 0.000000, -0.143483, 0.005126, 0.999362, 0.035359, 0.143391, -0.035728, 0.989021 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 30 +Initial Hull: 89 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: engine $Damage: 20 +Subsystem: communications $Damage: 70 +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "invulnerable" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 50 +Hotkey: 3 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 40 $Name: Epsilon 3 ;! Object #23 $Class: GTT Argo $Team: Friendly $Location: 36.063618, 150.600311, 963.240601 $Orientation: 0.992282, 0.000000, -0.124001, 0.003847, 0.999519, 0.030785, 0.123942, -0.031024, 0.991804 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 30 +Initial Hull: 69 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: engine $Damage: 70 +Subsystem: communications $Damage: 90 +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 50 +Hotkey: 3 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 40 $Name: Gemini 1 ;! Object #24 $Class: Pirate Manta $Team: Hostile $Location: 2766.156494, 142.900101, 9440.019531 $Orientation: -0.946423, 0.000000, 0.322930, 0.000513, 0.999999, 0.001502, -0.322930, 0.001587, -0.946422 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Plasma Rocket" "Spire" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Gemini 2 ;! Object #25 $Class: Pirate Manta $Team: Hostile $Location: 1213.462158, 1082.579956, 2005.008057 $Orientation: -0.946883, 0.000000, 0.321577, 0.009907, 0.999525, 0.029172, -0.321424, 0.030809, -0.946434 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Heavy Mining Laser" "Arc Light Laser" ) +Secondary Banks: ( "Spire" "" ) +Sbank Ammo: ( 100 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Gemini 3 ;! Object #26 $Class: Pirate Manta $Team: Hostile $Location: 765.173157, 0.034044, 584.108826 $Orientation: -0.943508, 0.000000, 0.331349, 0.010240, 0.999522, 0.029158, -0.331191, 0.030904, -0.943058 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Arc Light Laser" "Boron Medium Laser" ) +Secondary Banks: ( "Spire" "" ) +Sbank Ammo: ( 100 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Recovery Vessel ;! Object #27 $Class: GTFR Triton $Team: Friendly $Location: -1869.045654, -125.699776, 792.428406 $Orientation: -0.275278, 0.000000, -0.961365, -0.136487, 0.989871, 0.039082, 0.951627, 0.141972, -0.272489 $AI Behavior: None $AI Goals: ( goals ( ai-dock "TAC 1 10" "Cargo Dock01" "cargo dockpoint" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 30 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( is-cargo-known-delay 15 "TAC 1 10" ) $Departure Location: Hyperspace $Departure Cue: ( or ( has-docked-delay "Recovery Vessel" "TAC 1 10" 1 60 ) ( is-destroyed-delay 5 "TAC 1 10" ) ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 49407 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Scorpio 1 ;! Object #28 $Class: Pirate Manta $Team: Hostile $Location: -2109.461914, -0.000064, 3032.514893 $Orientation: -0.826570, 0.000000, -0.562834, -0.094779, 0.985719, 0.139192, 0.554796, 0.168397, -0.814766 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 10 $Name: Scorpio 2 ;! Object #29 $Class: Pirate Manta $Team: Hostile $Location: -2139.652344, -0.000011, 2995.632080 $Orientation: -0.795828, 0.000000, -0.605523, -0.103368, 0.985321, 0.135855, 0.596635, 0.170709, -0.784146 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 10 $Name: Scorpio 3 ;! Object #30 $Class: Pirate Manta $Team: Hostile $Location: -2189.150879, -0.000151, 3021.297119 $Orientation: -0.779861, 0.000000, -0.625953, -0.101124, 0.986864, 0.125988, 0.617731, 0.161553, -0.769616 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 10 $Name: Escape Pod 3 ;! Object #31 $Class: GTEP Hermes $Team: Friendly $Location: 156.886429, 0.000238, 1130.988281 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Near Ship +Arrival Distance: 17 $Arrival Anchor: Epsilon 3 $Arrival Cue: ( is-event-true-delay "Reinforcements" 5 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: Escape Pod 2 ;! Object #32 $Class: GTEP Hermes $Team: Friendly $Location: -139.194611, 0.000256, 1032.578857 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Near Ship +Arrival Distance: 20 $Arrival Anchor: Epsilon 3 $Arrival Cue: ( is-event-true-delay "Reinforcements" 5 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: Escape Pod 1 ;! Object #33 $Class: GTEP Hermes $Team: Friendly $Location: 170.637314, 0.000260, 1003.799072 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Near Ship +Arrival Distance: 25 $Arrival Anchor: Epsilon 3 $Arrival Cue: ( is-event-true-delay "Reinforcements" 5 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 5 $Name: Gemini 4 ;! Object #34 $Class: Pirate Manta $Team: Hostile $Location: -744.728516, 0.000730, 2941.285645 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 10 $Name: Gemini 5 ;! Object #35 $Class: Pirate Manta $Team: Hostile $Location: 1918.420776, 0.000656, 3392.945313 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 10 $Name: Gemini 6 ;! Object #36 $Class: Pirate Manta $Team: Hostile $Location: -863.265503, 0.000706, 2131.011230 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 10 #Wings ;! 4 total $Name: Epsilon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "Epsilon Departs" 75 ) $Ships: ( ;! 3 total "Epsilon 1" "Epsilon 2" "Epsilon 3" ) $AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 50 ) ) +Flags: ( ) $Name: Gemini $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gemini 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Gemini 1" "Gemini 2" "Gemini 3" "Gemini 4" "Gemini 5" "Gemini 6" ) $AI Goals: ( goals ( ai-chase-wing "Epsilon" 50 ) ( ai-chase-any 80 ) ) +Flags: ( ) $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags: ( ) $Name: Scorpio $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Scorpio 1 $Arrival Location: In front of ship +Arrival Distance: 250 $Arrival Anchor: Epsilon 3 $Arrival Cue: ( is-event-true-delay "Reinforcements" 12 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Scorpio 1" "Scorpio 2" "Scorpio 3" ) $AI Goals: ( goals ( ai-chase "Epsilon 3" 89 ) ( ai-chase "TTC 1 5" 67 ) ( ai-chase "TSC 2 17" 50 ) ( ai-chase "TAC 1 9" 50 ) ( ai-chase "TTC 1 1" 50 ) ) +Flags: ( "no-arrival-warp" ) #Events ;! 22 total $Formula: ( send-message-list "Gemini 1" "High" "PI1" 5000 "#Alpha 1" "High" "AR1" 6000 "Epsilon 1" "High" "HO2" 6500 "#Alpha 1" "High" "AR2" 7200 ) +Name: Opening Chatter +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 60 ) ( send-message-list "Epsilon 2" "High" "BC1" 5000 "Epsilon 1" "High" "HO4" 2000 "Epsilon 2" "High" "BC2" 3000 "Epsilon 1" "High" "HO5" 6000 "Epsilon 1" "High" "HO6" 14000 "#Alpha 1" "High" "AR3" 2000 ) ) +Name: Cargo Jettison +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-time-elapsed 84 ) ( send-message "" "High" "PI3" ) ) +Name: Reinforcements +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( has-time-elapsed 96 ) ( send-message-list "Epsilon 2" "High" "BC3" 2000 "Epsilon 1" "High" "HO7" 4000 "Epsilon 2" "High" "BC4" 3000 "#Alpha 1" "High" "AR4" 8000 ) ) +Name: Escape pods +Repeat Count: 1 +Interval: 1 +Chained: 10 +Team: 0 $Formula: ( when ( has-time-elapsed 134 ) ( send-message-list "Epsilon 1" "High" "HO8" 0 "Epsilon 2" "High" "BC5" 700 "Epsilon 2" "High" "BC6" 4000 "Epsilon 1" "High" "HO9" 8000 "#Alpha 1" "High" "ARs5" 5000 ) ) +Name: Epsilon Departs +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Protect the Convoy", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 3 "Gemini" "Scorpio" ) ( send-message "#Alpha1" "High" "ARs2" ) ) +Name: Scan the Cargo +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-cargo-known-delay 0 "TAC 1 10" ) ( send-message "#Alpha1" "High" "ARs4" ) ) +Name: Recovery Arrives +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Scan Cargo", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 3 "Recovery Vessel" ) ( send-message-list "Recovery Vessel" "High" "AL1" 3000 "#Alpha 1" "High" "AR5" 3000 "Recovery Vessel" "High" "AL2" 1000 "#Alpha 1" "High" "AR6" 750 "Recovery Vessel" "High" "AL3" 6000 "#Alpha 1" "High" "AR7" 8000 "Recovery Vessel" "High" "AL4" 4000 "#Alpha 1" "High" "AR8" 9000 "Recovery Vessel" "High" "AL5" 2000 "#Alpha 1" "High" "AR9" 4000 "Recovery Vessel" "High" "AL6" 5000 "#Alpha 1" "High" "AR10" 700 "Recovery Vessel" "High" "AL7" 1000 "#Alpha 1" "High" "AR11" 2000 ) ) +Name: Recovery Dialogue +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "Recovery Vessel" "TAC 1 10" 1 10 ) ( do-nothing ) ) +Name: Dock to pick up cargo +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 4 "Recovery Vessel" ) ( do-nothing ) ) +Name: Recovery Departs +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-event-true-delay "Recovery Departs" 0 ) ( or ( is-destroyed-delay 0 "Recovery Vessel" ) ( is-destroyed-delay 0 "TAC 1 10" ) ) ) ( do-nothing ) ) +Name: Conditions to RTB +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: RTB Directive +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return to base", -1) +Objective key: XSTR("Alt-J", -1) +Team: 0 $Formula: ( when ( true ) ( disable-builtin-messages ) ) +Name: Disable Built-in Messages +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( ship-guardian-threshold ( rand 22 37 ) "Epsilon 1" "Epsilon 2" "Epsilon 3" ) +Name: Guardianed Ships +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-destroyed-delay 0 "Gemini 4" ) ( is-destroyed-delay 0 "Gemini 6" ) ( is-destroyed-delay 0 "Gemini 1" ) ( is-destroyed-delay 0 "Gemini 5" ) ( is-destroyed-delay 0 "Gemini 2" ) ) ( send-random-message "#Alpha1" "High" "ARTaunt" "ARTaunt 2" "ARTaunt 3" "ARTaunt 4" ) ) +Name: AR Taunt +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Escape pods" 25 ) ( self-destruct "Epsilon 3" "Escape Pod 3" "Escape Pod 2" "Escape Pod 1" ) ) +Name: Artimus and Pods Killed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Scorpio" "Gemini" ) ( do-nothing ) ) +Name: Enemies Defeated +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Defeat All Enemies", -1) +Team: 0 $Formula: ( when ( has-time-elapsed 100 ) ( set-camera-position ( get-object-x "Cam 1:1" ) ( get-object-y "Cam 1:1" ) ( get-object-z "Cam 1:1" ) ) ) +Name: Cam 1 Position +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 105 ) ( reset-camera ) ) +Name: Reset Cam 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-time-elapsed 128 ) ( true ) ) ( set-camera-position ( get-object-x "Cam 2:1" ) ( get-object-y "Cam 2:1" ) ( get-object-z "Cam 2:1" ) ) ) +Name: Cam 2 Position +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 134 ) ( reset-camera ) ) +Name: Reset Cam 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 128 ) ( set-camera-facing-object "Epsilon 3" ) ) +Name: Cam 2 facing +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 1 total $Type: Bonus +Name: Protect Convoy $MessageNew: XSTR("Makes sure the cargo is safe", -1) $end_multi_text $Formula: ( is-event-true-delay "Recovery Departs" 0 ) +Score: 1000 #Waypoints ;! 3 lists total $Name: Waypoint path 1 $List: ( ;! 1 points in list ( 599.761047, 0.000151, 8055.067871 ) ) $Name: Cam 1 $List: ( ;! 1 points in list ( -78.545654, 100.906349, -109.285675 ) ) $Name: Cam 2 $List: ( ;! 1 points in list ( 39.972271, 296.586060, 1178.950928 ) ) #Messages ;! 43 total $Name: HO2 $Team: -1 $MessageNew: XSTR("Just try to keep them off us until we can reach the jump point. My rear two ships took the worst of the assault. ", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-CM1 +Wave Name: HO 2b.ogg $Name: HO3 $Team: -1 $MessageNew: XSTR("Decent flying there boy. ", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-CM1 +Wave Name: HO 3.ogg $Name: HO4 $Team: -1 $MessageNew: XSTR("Can they get it repaired, or not?", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-CM1 +Wave Name: HO 4.ogg $Name: HO5 $Team: -1 $MessageNew: XSTR("BLAST! Tell Jonas to jettison all his cargo, even his special package, then abandon ship!! ", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-CM1 +Wave Name: HO 5.ogg $Name: HO6 $Team: -1 $MessageNew: XSTR("Pilot, the Artemis is going to drop it's cargo momentarily. We'll stay long enough to recover her crew in the escape pods. If you can keep the Skavs out of our freight, I can promise you a reward for your efforts. ", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-CM1 +Wave Name: HO 6.ogg $Name: HO7 $Team: -1 $MessageNew: XSTR("Good, turn about and.... ", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-CM1 +Wave Name: HO 7.ogg $Name: HO8 $Team: -1 $MessageNew: XSTR("Did any pods make it? ", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-CM1 +Wave Name: HO 8.ogg $Name: HO9 $Team: -1 $MessageNew: XSTR("Pilot... we'll jump in 15 seconds. I understand if you prefer not to protect the cargo from these Skav bastards. We'll send a request for a recovery team once we can restore tach band communications. Hiratio out.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-CM1 +Wave Name: HO 9.ogg $Name: PI1 $Team: -1 $MessageNew: XSTR("Hey guys! Check out the hero... what a waste.", -1) $end_multi_text +AVI Name: Head-TP5 +Wave Name: PI1b.ogg $Name: BC1 $Team: -1 $MessageNew: XSTR("Cap'n the Artemis is reporting they've lost their tach drive! ", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 +Wave Name: BC1b.ogg $Name: BC2 $Team: -1 $MessageNew: XSTR("No sir, they've had to seal off that whole deck. ", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 +Wave Name: BC2b.ogg $Name: BC3 $Team: -1 $MessageNew: XSTR("Sir, Jonas says the cargo is away, they're evacuating.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 +Wave Name: BC3.ogg $Name: BC4 $Team: -1 $MessageNew: XSTR("Wait! The Artimis....", -1) $end_multi_text +AVI Name: Head-CM3 $Name: BC5 $Team: -1 $MessageNew: XSTR("N... no Sir.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 +Wave Name: BC5.ogg $Name: BC6 $Team: -1 $MessageNew: XSTR("Dear Lord, take care of our friends....", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 +Wave Name: BC6.ogg $Name: AL1 $Team: -1 $MessageNew: XSTR("This is Commander Amanda Larkin of the the assault ship Altivity, state your business here pilot.", -1) $end_multi_text $Name: AL2 $Team: -1 $MessageNew: XSTR("Mr. Rory... ", -1) $end_multi_text $Name: AL3 $Team: -1 $MessageNew: XSTR("Very well... We received the Captain's request for recovery. But he did not mention anything about an escort being attached to his convoy. ", -1) $end_multi_text $Name: AL4 $Team: -1 $MessageNew: XSTR("Ah a freelance thruster jocky then... how can we be certain that you are not part of the Skav pirates that attacked the convoy in the first place? Send over your gate access history and flight recorder data now.", -1) $end_multi_text $Name: AL5 $Team: -1 $MessageNew: XSTR("Hmm. It all seems to be in line with your story. It would appear you assisted the Captain extensively. Although several minutes are missing from the flight recorder after the convoy made their jump. Could you explain that? ", -1) $end_multi_text $Name: AL6 $Team: -1 $MessageNew: XSTR("Right. Well, there's nothing more I wish to ask and it would appear I can't restrain you. You'll have to take up the matter of your reward with the Captain yourself. We will begin recovery operations immediately, you may leave. ", -1) $end_multi_text $Name: AL7 $Team: -1 $MessageNew: XSTR("What?", -1) $end_multi_text $Name: ARs1 $Team: -1 $MessageNew: XSTR("*sigh* looks like just another day in the Fringe. ", -1) $end_multi_text $Name: ARs2 $Team: -1 $MessageNew: XSTR("I wonder what the pirates were after, perhaps I'll take a look... ", -1) $end_multi_text $Name: ARs3 $Team: -1 $MessageNew: XSTR("Yeck... cryofrozen space turds... that can't be what the pirates wanted. Least I hope not... ", -1) $end_multi_text $Name: ARs4 $Team: -1 $MessageNew: XSTR("Hmm... artificial intelligence components... bingo! Maybe I'd better watch this, just in case the skavs drop in for another round. ", -1) $end_multi_text $Name: AR1 $Team: -1 $MessageNew: XSTR("Captain this is Alex Rory, what can I do to help? ", -1) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP4 $Name: AR2 $Team: -1 $MessageNew: XSTR("Will do.", -1) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP4 $Name: AR3 $Team: -1 $MessageNew: XSTR("No promises on my end captian, but I'll see what I can do.", -1) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP4 $Name: ARs5 $Team: -1 $MessageNew: XSTR("Sure is an awful lot of these guys for just one small convoy this close to the Hub. ", -1) $end_multi_text $Name: AR4 $Team: -1 $MessageNew: XSTR("I can't get there in time!", -1) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP4 $Name: AR5 $Team: -1 $MessageNew: XSTR("Alex Rory. I was just protecting the cargo as requested by Captain Octarum. ", -1) $end_multi_text +AVI Name: Head-TP4 $Name: AR6 $Team: -1 $MessageNew: XSTR("", -1) $end_multi_text +AVI Name: Head-TP4 $Name: AR7 $Team: -1 $MessageNew: XSTR("I'm not part of his convoy, and I wasn't hired lady. He sent out a distress call and I responded. He said if I stayed and protected the cargo then he'd promise a reward.", -1) $end_multi_text +AVI Name: Head-TP4 $Name: AR8 $Team: -1 $MessageNew: XSTR("Fine. Transmitting.", -1) $end_multi_text +AVI Name: Head-TP4 $Name: AR9 $Team: -1 $MessageNew: XSTR("Ah... my fighter's seen better days. Something I've been needing to fix. It's been several months now it's been skipping at random like that.", -1) $end_multi_text +AVI Name: Head-TP4 $Name: AR10 $Team: -1 $MessageNew: XSTR("Eh ungrateful...", -1) $end_multi_text +AVI Name: Head-TP4 $Name: AR11 $Team: -1 $MessageNew: XSTR("Oh I said I'm grateful!", -1) $end_multi_text +AVI Name: Head-TP4 $Name: ARTaunt $Team: -1 $MessageNew: XSTR("Pirates never learn...", -1) $end_multi_text +AVI Name: Head-TP4 $Name: ARTaunt 2 $Team: -1 $MessageNew: XSTR("Take that!", -1) $end_multi_text +AVI Name: Head-TP4 $Name: ARTaunt 3 $Team: -1 $MessageNew: XSTR("How bout' a little fire scarecrow?", -1) $end_multi_text +AVI Name: Head-TP4 $Name: ARTaunt 4 $Team: -1 $MessageNew: XSTR("Why don't they fight back?", -1) $end_multi_text +AVI Name: Head-TP4 $Name: PI3 $Team: -1 $MessageNew: XSTR("That's it! Call in scorpio to finish off that freighter!!! Don't spare anyone!", -1) $end_multi_text +AVI Name: Head-TP5 +Wave Name: PI3b.ogg #Reinforcements ;! 0 total #Background bitmaps ;! 10 total $Num stars: 1000 $Ambient light level: 11973813 ;;FSO 3.6.9;; $Bitmap List: $Sun: SunViolet +Angles: 0.349066 6.248274 5.148717 +Scale: 4.000000 $Starbitmap: planetb +Angles: 0.558505 6.195914 0.261799 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 2 +DivY: 2 $Starbitmap: dneb01 +Angles: 2.949604 5.742129 0.000000 +ScaleX: 6.000000 +ScaleY: 6.000000 +DivX: 4 +DivY: 4 $Starbitmap: dneb02 +Angles: 2.949604 0.383972 0.436332 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb18 +Angles: 2.949604 6.143554 5.602502 +ScaleX: 7.000000 +ScaleY: 7.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb15 +Angles: 2.949604 1.239183 1.047197 +ScaleX: 8.000000 +ScaleY: 8.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb13 +Angles: 1.570795 0.471239 6.073741 +ScaleX: 7.000000 +ScaleY: 7.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb03 +Angles: 0.383972 5.532690 5.811942 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb03 +Angles: 0.174533 0.401425 0.925024 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 3 +DivY: 3 $Starbitmap: neb14 +Angles: 5.235984 0.000000 0.000000 +ScaleX: 8.000000 +ScaleY: 8.000000 +DivX: 5 +DivY: 5 $Starbitmap: planetf +Angles: 0.052360 5.951568 4.834558 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 #Asteroid Fields $Density: 256 +Field Type: 1 +Debris Genre: 0 +Field Debris Type: 0 +Field Debris Type: 1 +Field Debris Type: 2 $Average Speed: 3.000000 $Minimum: -5000.000000, -5000.000000, -5000.000000 $Maximum: 5000.000000, 5000.000000, 5000.000000 +Inner Bound: $Minimum: -2000.000000, -2000.000000, -2000.000000 $Maximum: 2000.000000, 2000.000000, 2000.000000 #Music $Event Music: 7: Revelation ;;FSO 3.6.9;; $Substitute Event Music: 7: Revelation ;;FSO 3.6.9;; $Briefing Music: None ;;FSO 3.6.9;; $Substitute Briefing Music: Brief3 #End