Session Start: Sat Jun 16 00:00:00 2007 Session Ident: #fringespace [09:00:36] * RK_Away is now known as RazorsKiss [09:00:37] * RazorsKiss sets mode: +o RazorsKiss [10:53:31] * RazorsKiss is now known as RK_BRB [11:44:17] * RK_BRB is now known as RazorsKiss [11:44:17] * RazorsKiss sets mode: +o RazorsKiss [11:54:12] * carlg (~carlg007@bas8-montreal02-1088790796.dsl.bell.ca) has joined #fringespace [11:55:31] <@RazorsKiss> hey man :D [11:55:33] <@RazorsKiss> you're first [11:55:50] unfashionably early? :) [11:55:59] <@RazorsKiss> lol [11:56:05] <@RazorsKiss> early is fine :D [11:56:21] <@RazorsKiss> they need to hurry up :D I was getting worried... lol [11:56:38] cool [11:56:38] yeah [11:56:49] <@RazorsKiss> bax is online, I know - Zara can't show up, but I haven't seen JGZ yet [11:57:02] <@RazorsKiss> who knows :D [11:57:22] <@RazorsKiss> haven't heard from several others... *shrug* [11:57:49] <@RazorsKiss> teh intarwebz :/ [11:57:50] whatever...whoever shows up, shows up [11:58:09] <@RazorsKiss> evil 1nt4rw3b2 [11:58:35] lol [12:00:29] * @RazorsKiss sighs [12:00:38] <@RazorsKiss> well... we're here :P [12:00:57] yeah [12:01:08] <@RazorsKiss> http://www.modcenter.com - this is where we're doing our task manager and bug reporting at [12:01:14] ok [12:01:39] <@RazorsKiss> by the end of this week, I should have every task I have in that massive benchmarks/features list entered in there [12:01:58] <@RazorsKiss> all of the models, textures, rigging, and such, for the gfx side [12:02:17] <@RazorsKiss> and all of the code changes, scripting requirements, and such, for the coding side [12:02:39] cool [12:03:03] <@RazorsKiss> second, we're listed on www.moddb.com [12:03:36] <@RazorsKiss> register there, also, and email me the usernames you used for both - and I can add you onto the list at both sites [12:04:06] ah, I see, that's just what I was going to ask [12:04:12] <@RazorsKiss> moddb, primarily, will be our PR "hub" - it gets a lot of traffic, and a lot of talk in the mod community [12:04:59] why nothing about us showed when i clickedon the links [12:05:02] <@RazorsKiss> modcenter is an awesome tool that will let us manage most internal aspects of the mod. It's not as "slick", visually - but it really doesn't have to be. [12:05:19] <@RazorsKiss> modcenter, it's internal - and it's still in beta [12:05:27] <@RazorsKiss> and they both have a LOT of projects listed [12:05:55] <@RazorsKiss> we'll be getting more into swing, keeping us on the front pages and such, later on, when we have mroe to show, too. [12:06:19] yeah [12:06:37] <@RazorsKiss> http://mods.moddb.com/7967/fringespace/ - that's the actual moddb Fringespace page [12:06:56] now we just have to go slap the other guys into showing up... [12:07:03] <@RazorsKiss> pretty much :D [12:07:28] <@RazorsKiss> How's the texturing coming? [12:08:35] <@RazorsKiss> I'm changing the ftp access username/password right now, and I'll give that to you shortly [12:08:35] its coming...im working on the orion right now... have to get going on the mako, though [12:09:22] a while ago, you were saying you wanted me to post some kind of tutorial as i was making a texture? [12:09:25] <@RazorsKiss> coolio. [12:09:30] you still want me to do that? [12:09:39] <@RazorsKiss> yeah, that would be awesome. You see my modeling one? [12:10:30] on fringespace? [12:10:50] <@RazorsKiss> yeah - it's not the best ever, and likely not the best as far as procedure goes, but it's something :D [12:10:56] <@RazorsKiss> http://fringespace.org/index.php?name=Sections&req=viewarticle&artid=9&page=1 [12:11:09] <@RazorsKiss> it's two sections, and a good 2 dozen pages [12:11:32] <@RazorsKiss> eh... maybe 20, actually. it was 2 dozen in Word, though :D [12:12:25] im looking at it now... looks good [12:12:50] <@RazorsKiss> alrighty - got the username/pass changed [12:13:02] its good to assume the person reading it knows absolutely nothing [12:13:22] i mean like everything is explained [12:13:39] <@RazorsKiss> I was writing it for jgz, who hasn't done much of anything [12:13:54] <@RazorsKiss> I mean, he's played around with it some - but he's newer than me - and I'm *really* new [12:13:57] ahhh i see [12:14:21] <@RazorsKiss> but I figured it would be helpful for someone who wanted to get a walkthrough of *actually making* a spaceship [12:14:23] what site is the password for again? [12:14:29] <@RazorsKiss> the ftp server [12:14:45] right [12:14:48] <@RazorsKiss> so you can upload your own pictures, files, whatever you want shared and accessible by the team [12:15:06] <@RazorsKiss> http://files.fringespace.org/ [12:15:16] <@RazorsKiss> that's the current folder structure when you log in [12:15:42] <@RazorsKiss> I'll make you a folder named "cg" [12:15:55] thanks [12:16:36] <@RazorsKiss> mine is rk, bs is backslash, jgz is jgzinv, mm is mossman - etc [12:16:39] how do you log in exactly? [12:16:55] <@RazorsKiss> use an ftp client, is my recommendation [12:17:21] <@RazorsKiss> filezilal is a great one [12:17:28] see, this is the bit where *I'm* really new ;) [12:17:37] <@RazorsKiss> *filezilla* [12:18:23] <@RazorsKiss> http://sourceforge.net/project/showfiles.php?group_id=21558&package_id=15149&release_id=501534 [12:18:54] <@RazorsKiss> that's the current stable version - download that, and enter the info I gave you in the appropriate fields - connect, and you'll be all set. [12:19:11] <@RazorsKiss> upload/download, and WAY faster than using your browser to do it. [12:19:35] thanks, downloading it now [12:19:36] <@RazorsKiss> downloading at 100k/sec, at times, if you have a decent broadband connection [12:19:54] <@RazorsKiss> Ok, that's iten 2 - ftp access :D [12:20:04] <@RazorsKiss> item 3... the big fat honkin list of doom :D [12:20:14] heheh [12:20:18] <@RazorsKiss> Did I show it to you yet? [12:20:20] <@RazorsKiss> http://fringespace.org/index.php?name=Sections&req=viewarticle&artid=7&page=1 [12:20:31] how do you install filezilla? [12:20:50] yeah i think i looked at this [12:21:24] <@RazorsKiss> http://downloads.sourceforge.net/filezilla/FileZilla_2_2_32_setup.exe?modtime=1176722118&big_mirror=0 - that's a direct download link [12:21:46] <@RazorsKiss> once it downloads, it's just a straight exe - run it, and go :D [12:21:57] thanks, all that was in the zip file were a bunch of .cod file, whatever the hell those are [12:22:22] <@RazorsKiss> didn't follow the link chain far enough, sorry [12:22:48] <@RazorsKiss> alright - on the list: [12:23:05] <@RazorsKiss> II, A and B, is the big fat honkin list of models and media we need. [12:23:41] <@RazorsKiss> 25 fighters, just to meet our "first alpha" release goal, basically. [12:24:11] ok [12:24:40] <@RazorsKiss> roughly 20 capships, around 20 bases, and an even dozen support ships - not to mention new asteroids, gun platforms, turret mines, etc [12:25:04] <@RazorsKiss> lots and lots of stuff. Don't get in a hurry unless you want to. We have all the time in the world. [12:25:19] yeah... i know asteroids are pretty simple to model, but do we have to make new ones? [12:25:27] <@RazorsKiss> I'm going hunting for a few more modelers, and a few more coders [12:25:38] <@RazorsKiss> well, several that are in tach aren't in FS2 [12:25:42] just trying to streamline stuff where we can [12:25:47] :) [12:25:57] ahh ok [12:26:01] <@RazorsKiss> there's some that have holes in the center, and some that are hollowed out, that you can actuall fly in, and dogfight through [12:26:22] interesting... *rubs hands evilly* [12:26:31] <@RazorsKiss> so there's cool stuff :D [12:27:17] <@RazorsKiss> jgz will be learning the ropes in max, I'm fair to decent with it, and we also have one other modeler who can't be here today [12:27:48] <@RazorsKiss> so we have 4, at the moment. It'll still be slow work, but the mroe we do, the easier it will be to recruit, if I'm nto mistaken :D [12:27:51] by the way, i have a whole buch of tutorials ive downloaded... if i upload them to that ftp site, will they show up on the fringespace site? [12:27:58] exactly [12:28:20] <@RazorsKiss> well, the "files" subdomain is separate [12:28:33] we just have to make a few classy-looking models to attract some peeps [12:28:36] <@RazorsKiss> but if you put it up on the ftp, anyone else can see them/download them [12:28:43] ok cool [12:29:50] <@RazorsKiss> I'll prolly post up some info for the modelers on rigging, and the naming conventions wanted to convert them directly into the game [12:30:09] <@RazorsKiss> I'm the only one who's done it, thus far - but it's really not very hard. [12:30:16] thats good [12:30:38] <@RazorsKiss> and there's a LOT of support for max and blender in the Hard-Light community [12:30:57] <@RazorsKiss> there's a direct converter plugin for max, iirc [12:30:57] this game engine we're importing it into sounds pretty trouble-free [12:31:11] <@RazorsKiss> it has it's problems, but it has less than quite a few I know of :D [12:31:22] <@RazorsKiss> it's a DREAM compared to Tach's. [12:32:12] I remember at school we were importing stuff into this game called unreal.... [12:32:16] <@RazorsKiss> heh [12:32:30] ...some people were crying at the end of the semester [12:32:34] <@RazorsKiss> lol. [12:32:38] it was that bad [12:32:51] you sneeze on that thing, it crashes [12:33:10] <@RazorsKiss> FSSCP has it's quirks - but it's got a lot of folks to help you work the bugs out. [12:33:15] <@RazorsKiss> that's why we picked it :D [12:33:38] <@RazorsKiss> it doesn't have some of the things we need - but it's the closest, egine-wise, and it's _definitely_ got the best community support. [12:34:12] nice [12:34:52] <@RazorsKiss> One other pseudo-announcement - I'm going to be working with some of the other mod teams, and with the SCP coders, to try and get some folks from Gamedev to work on some of the big projects in the code [12:35:47] <@RazorsKiss> instead of posting in Help Wanted as individual mods, if I make a post in the name of that whole project, and list the various projects already completed, undergoing, and the scoep of the project, that will fly a LOT better. [12:36:12] <@RazorsKiss> I've already talked to several of the SCP folks, and to a couple other mod teams, and they're behind it. [12:36:13] thats good... cause i soooo do not know anything about programming:) [12:36:22] yeah [12:36:50] <@RazorsKiss> me neither :D I can learn - I've got a head for it - but trying to learn at this late stage will be worse than learning modeling from scratch - which I already did:D [12:37:07] <@RazorsKiss> I don't really want two massive learning projects at once.. lol [12:37:28] <@RazorsKiss> if I have to, to get the mod done, i will. I'd just prefer not to :D [12:37:50] <@RazorsKiss> that should be most of the "need-to-know" stuff. [12:37:59] cool [12:38:15] <@RazorsKiss> 1. Register on modcenter/moddb/fringespace (you got fringespace) and let me know what your username is [12:38:24] <@RazorsKiss> 2. ftp pass is changed [12:38:51] <@RazorsKiss> 3. Project benchmarks/get familiar with the tasks we need to accomplish [12:38:54] just registerd on moddb user name is carlg [12:39:07] <@RazorsKiss> 4. ask away :D [12:39:10] <@RazorsKiss> sweet. [12:39:19] if i have too many usernames ill forget all of them [12:41:01] <@RazorsKiss> you're now on the team :D [12:41:10] <@RazorsKiss> moddb is sooo easy [12:41:24] yayyy! go team! [12:41:37] <@RazorsKiss> http://mods.moddb.com/7967/fringespace/ - look on the bottom right :D [12:41:48] <@RazorsKiss> you can actually post news, screenshots, etc, too. [12:41:57] <@RazorsKiss> if you go into your control panel [12:42:17] <@RazorsKiss> but just look around later on :D [12:42:31] <@RazorsKiss> I'm gonna take a break for a sec - be back in 5 mins [12:43:19] cool [12:45:24] registered on modecenter, name is carlg [12:47:39] * tl1moss (~JavaGuest@015-883-086.area5.spcsdns.net) has joined #fringespace [12:48:02] and only slightly late... [12:48:07] hello [12:48:34] razorskiss was dying a bit, lol [12:48:41] just us 2 [12:48:50] <@RazorsKiss> heya mossy! [12:49:00] <@RazorsKiss> you rock :D [12:49:08] well that ain't good.... (though, might have helped if you sent out the reminder yesterday) [12:49:10] hows it going [12:49:20] <@RazorsKiss> sorry, sent one out earlier this week [12:49:32] <@RazorsKiss> or was it last weekend? I don't remember :/ [12:49:52] really? Not sure I saw that one... hmm (fine, carig) [12:49:53] <@RazorsKiss> *shrug* [12:49:59] <@RazorsKiss> you're here :D [12:50:11] <@RazorsKiss> and thanks for comin! [12:50:23] <@RazorsKiss> dunno where bax and jgz are [12:50:29] <@RazorsKiss> but they know most of this already [12:50:43] <@RazorsKiss> lemme give you the new ftp pass, though [12:51:12] <@RazorsKiss> get it? [12:51:25] I'm sorry guys, but I have to get going... stupid work [12:51:34] <@RazorsKiss> no prob, man - you got most of it already [12:51:47] <@RazorsKiss> we appreciate ya! [12:51:54] cool, nice meeting you, tl1moss [12:51:58] thanks [12:52:31] salut, les boys (french for "bye, les boys") [12:52:40] * carlg (~carlg007@bas8-montreal02-1088790796.dsl.bell.ca) Quit (Quit: ) [12:53:23] <@RazorsKiss> short recap: we're using a couple external sites in addition to fringespace - one is chiefly for PR purposes, and won't be used *much* until we get clsoer to alpha/beta testing time [12:53:42] k [12:54:01] <@RazorsKiss> the other is a sourceforge based "project management" system [12:54:27] <@RazorsKiss> but it's a bit easier than sourceforge. That's mostly for our internals, though. [12:55:05] alright. [12:55:05] <@RazorsKiss> if you could register there, at some point, and shoot me a mail with your username for them, I can add you to our teams there. [12:55:36] <@RazorsKiss> doesn't have to be right now, or anything. the first is www.moddb.com , and the second is www.modcenter.com [12:55:56] <@RazorsKiss> I already gave you the new ftp pass, which was the second thing [12:56:31] <@RazorsKiss> and the third thing is the massive, scary features and benchmarks listing of doom I've been working on this week [12:56:36] <@RazorsKiss> http://fringespace.org/index.php?name=Sections&req=viewarticle&artid=7&page=1 [12:56:51] I dont think I got the ftp pass though... [12:57:12] <@RazorsKiss> basically, I'm trying to put together a "project map". of sorts, that has everything we're going to need before we get to a release candidate [12:57:39] <@RazorsKiss> ok, coming again - think it didn't go in, on private [12:57:47] <@RazorsKiss> you're using a web-based, aren't you [12:57:56] <@RazorsKiss> server: peso.dreamhost.com [12:58:00] <@RazorsKiss> username: tachyon [12:58:06] <@RazorsKiss> password: leviathan [12:58:23] aye... haven't yet gotten this system working well... [12:59:31] <@RazorsKiss> on the list: sections C-H under part II are the biggest thing, for the coding folkses [13:00:10] <@RazorsKiss> basically, our first priority is to try and emulate tach's flight model, and feature set, with a few improvements, enhancements - but you know that :D [13:00:55] <@RazorsKiss> we're also going to go in with a few other larger total conversion mods and recruit a few coders to tackle the big issues - like the multiplayer player limit [13:01:13] <@RazorsKiss> and the netcode, the collision detection issues, and what have you. [13:01:51] <@RazorsKiss> the minor (in comparison) features, like how weapons switch, link, and what have you, we're going to try and tackle internally - which i will also be recruiting for :D [13:03:08] <@RazorsKiss> I'm not quite sure where you are in familiarizing yourself with the codebase, so I dunno what you're planning on tackling, specifically [13:03:46] <@RazorsKiss> and I wish bax was here, to give some ideas and pointers as to where to look for what - but I know a *little* about the code - enough to find *some* of where what is controlled. [13:04:45] <@RazorsKiss> we did add one coder recently, who has done a few smaller game projects of his own, and liked the look of our project - he was wanting to tackle netcode, specifically - but he may help in other areas as well. [13:07:16] <@RazorsKiss> don't get daunted :D tackle as much, or as little as you think you can or want to. We have all the time in the world. [13:08:12] <@RazorsKiss> JGZ just popped on [13:09:57] <@RazorsKiss> Any questions thus far? [13:11:07] <@RazorsKiss> or just digesting the evil list of doom? [13:11:15] * JGZinv (~Randy@AC84A22F.ipt.aol.com) has joined #fringespace [13:11:19] here [13:11:24] <@RazorsKiss> shhh, don't tell jgz we're here [13:11:29] <@RazorsKiss> oh, wait... hi! [13:12:03] >_> [13:12:03] <_< [13:12:03] that was silly [13:12:18] <@RazorsKiss> mmhrmm [13:12:32] so moss did you get your files sorted out? [13:12:35] <@RazorsKiss> so, basically, i just went over some general stuff [13:15:57] <@RazorsKiss> bax has done some work on section C. 1-4 [13:16:12] *pulls up site to get to list* [13:16:18] I don't fully recall... I know I finally got arround to getting Freespace working, and ships showing up 'in game' in the since of in the tech room, though don't think I've ever gotten it to the point of seeing them in flight... [13:16:32] (that said, its been a few weeks since I've messed with it...) [13:16:38] ah [13:16:57] well I dont think we ever got to the point of you getting my full fileset [13:17:04] you were building [13:17:07] last we talked [13:17:26] 0I read over every log we've had since November) [13:17:36] <@RazorsKiss> hehe [13:17:43] <@RazorsKiss> my job this weke will be mroe fun [13:18:04] <@RazorsKiss> to enter each and every task on that massive listing into modcenter's task manager [13:18:21] <@RazorsKiss> whee :D [13:18:23] eek! [13:18:34] copy and paste.... copy and paste [13:18:41] <@RazorsKiss> sorta :D [13:18:51] <@RazorsKiss> it's like 3-4 menus for each one, too [13:19:12] <@RazorsKiss> oh well. That'll be the majority of the tasks, though. [13:19:44] now you talking about the public or dev list? [13:20:17] <@RazorsKiss> dev [13:20:27] <@RazorsKiss> well, the initial listing, for us to get to alpha testing. [13:20:42] *shrug* [13:20:54] <@RazorsKiss> once we're in alpha, we'll have most of the playability aspects at least roughed out, if not completed [13:21:03] <@RazorsKiss> but rough is fine, for alpha [13:21:14] <@RazorsKiss> refining is what alphas are for :D [13:21:14] we got any more unusual ideas for gameplay since the meet started? [13:21:20] true true [13:21:46] <@RazorsKiss> not really - haven't talked too much, reallly - just gave out my to-do list :D [13:22:13] heh alrighty [13:22:23] <@RazorsKiss> modcenter, moddb, and the benchmark listing, mostly. [13:22:57] <@RazorsKiss> brb, since it's quiet for a minute. If you have any questions, mossman, let us know :D [13:23:24] <@RazorsKiss> we've made some progress, mediawise, and recruiting - but we're still about the same on code since last time we saw you :D [13:24:08] well bax did a couple things as to press-to-glide [13:24:28] and we're going to have to start over on a portion of the shield icons [13:24:35] but I think that's about it [13:26:37] <@RazorsKiss> I think we've also determined that most of the feature changes we're going to implement will be in the form of table flags that can be set by the people doing the ship tables - like most of the ones implemented for other mods have been. [13:26:51] <@RazorsKiss> or asteroid tables, or ai tables, or what have you. [13:27:00] <@RazorsKiss> there's lots of tables... [13:27:21] basically modular [13:27:26] <@RazorsKiss> *nods* [13:27:47] <@RazorsKiss> it bloats the code to some degree, but that' the perils of a shared codebase :D [13:27:47] btw should I just merge the two dev notes threads? [13:28:02] I see no point to two [13:28:11] <@RazorsKiss> we split them for size [13:28:23] right but if you make each one it's own post [13:28:26] in the same thread [13:28:31] it should work [13:28:33] <@RazorsKiss> yeah, you could. [13:28:45] <@RazorsKiss> didn't think of that :D [13:28:46] I'll take care of that since I'm looking [13:29:04] I thought about it when we did it... but figured it could wait [13:29:25] I play with IPB almost daily... so I'm just used to it more so I guess [13:29:36] <@RazorsKiss> what he's talking about is the results of him reading through months of chat logs - separating the ideas out of the normal convos [13:30:23] I came to the conclusion we yak alot ^_^ [13:30:41] <@RazorsKiss> you don't say :D [13:30:43] <@RazorsKiss> hehe [13:31:44] hmm phpbb - odd system for merging.. but it'll work ^_^ [13:32:50] <@RazorsKiss> basically, I tried to cull the features list into a single post, for easy reference. Once I get everything entered into the task manager, we'll have the ability to assign tasks, list progress, and upload source snippets, all in the same central place. [13:33:47] <@RazorsKiss> and, we'll be able to quantify progress from the same place, as well. [13:34:02] <@RazorsKiss> I'm supremely disorganizaed, so maybe this'll help with that [13:34:34] or keep a binder with tons of notes [13:34:44] or pidgin holes like I do [13:34:53] <@RazorsKiss> can't share a binder over the net, though :D [13:37:09] hmm true it's hard to fit in the usb hole [13:37:16] the list is fixed nicely [13:37:35] <@RazorsKiss> thanks [13:38:11] <@RazorsKiss> should be, as long as I worked on it "D [13:39:08] <@RazorsKiss> well, unless you have any questions, mossman, I think that's it. [13:40:07] <@RazorsKiss> If you could just ping either JGZ or I once a week or something, and let us know if you need anything - or even post on the forums, that'd be great :D [13:41:15] yeah one or the other should be available [13:43:31] alright. To be honest though, I don't think I'm going to be able to contribute meaningfully to the project... I've unfortunately overestimated my ability to cope with work's workload... [13:43:38] yeah as part of the forwarding addresses... I'll have to update some stuff though [13:43:52] whoops [13:43:53] <@RazorsKiss> well, we'll be doing this for a while. [13:44:21] <@RazorsKiss> We aren't going anywhere :D [13:44:46] indeed [13:44:51] we're stubbord [13:44:55] *stubborn [13:45:12] <@RazorsKiss> there's still questions about whether I'm contributing meaningfully or not :D [13:45:14] <@RazorsKiss> hehe [13:45:40] <@RazorsKiss> and whether random acts of nonsense really are considered contributing... [13:45:53] well, I'm sure getting us valid models for the NPC ships counts for something :) [13:46:07] <@RazorsKiss> shh, I'm trying to be self-effacing! [13:46:13] heh [13:46:17] brb a sec guys [13:46:43] <@RazorsKiss> I actually did two of the player ships, too [13:46:50] <@RazorsKiss> the Dart and the Mako are done now, too [13:47:04] <@RazorsKiss> and Carl is working on the new Orion's texture [13:47:45] back [13:47:57] thought someone was stealing a bucket [13:48:11] <@RazorsKiss> so, we have all 3 of the drones, and 3 player-flyable ships at least in progress [13:48:28] I'll try to model here after the icons are fixed I do believe [13:48:34] <@RazorsKiss> as soon as I finish that task manager business, I'm doing the Demon :D [13:48:48] <@RazorsKiss> it calls to me, and says HEY STUPID, MODEL ME [13:48:52] well, tis a start.... and if I ever get to work on a Tachyon RTS, I'll at least have a place to steal models from... *MUAHAHAA* [13:48:59] <@RazorsKiss> that's a paraphrase [13:49:01] get under Carl's wing I suppose [13:49:04] <@RazorsKiss> :P [13:49:24] what like empire at war? [13:49:36] <@RazorsKiss> there was a homeworld mod with tachyon ships [13:49:45] yeah that vanished... [13:49:46] <@RazorsKiss> I think it was even finished [13:49:57] <@RazorsKiss> but the creators went... somewhere [13:50:12] wasn't it just one guy [13:50:16] probably... (though I'm looking to using my own terrible code for it... I've been meaning to write an RTS for a good number of years now) [13:50:18] <@RazorsKiss> no, there were several [13:50:58] <@RazorsKiss> well, when you do, don't forget - I have a game with RTS elements I want to make :D [13:52:44] ohh, and what might that be? [13:53:13] <@RazorsKiss> Aeon Stratios :D [13:53:46] I actually have some of what you said on that in the logs copied [13:53:48] <@RazorsKiss> ground, air, and space - FPS, space sim, and tactical RTS/world builder :D [13:54:08] (me considers it X3 upgraded) [13:54:24] <@RazorsKiss> well, it's a lot more than that :D [13:54:49] well if you merge X3 and EaW [13:54:56] it sounds close [13:55:56] Have y'all ever had X3 run decently on y'all's pcs? (I've always had a terrible 2~ fps in certain systems) [13:56:07] I can't run it at all [13:56:09] <@RazorsKiss> well, I want it to be a multi-genre, interwoven combat and strategy sim. [13:56:23] Intel graphics simply don't hack it [13:56:46] on a laptop no less [13:56:47] <@RazorsKiss> from individual FPS-style combat to full-scale capital ship fleet actions, in RTS format [13:57:32] <@RazorsKiss> along with the ability to control everything from just yourself, to the economy and defense of whole star systems, depending on your preference [13:57:59] heh make it modable... and they will come [13:58:03] ^_^ [13:58:51] <@RazorsKiss> so many people complain about a game being limited in scope - I want a game where you really CAN do anything. [13:59:45] <@RazorsKiss> it'll probably end up being the size of 2-3 games out there - but it'll do... anything. [14:00:31] <@RazorsKiss> if you use zones, like most MMOs do, these days, you should be able to (almost) seamlessly transfer between space, to air, and down to surface, to participate in a ground battle, should you desire. [14:00:34] have an army of foot soldiers vs a single planetary bombardment ship... mmm... fun... [14:00:50] <@RazorsKiss> or, yeah - pound a troop concentration from orbit :D [14:01:00] heh well at least you'll know where to look if you run short of Dev people [14:01:08] Ion cannons FTW [14:01:19] what goes up can go splat [14:01:23] <@RazorsKiss> that's part of my personal reasoning behind this project. [14:02:10] <@RazorsKiss> if I make something, I've proven I can. I'll make contacts with others who want a similar game, and I'll have a track record in the "industry". [14:02:34] <@RazorsKiss> So will anyone else who works on this, if they awnt to use it. That can often get you a foot in the door that you wouldn't have, otherwise. [14:03:58] <@RazorsKiss> Now, granted, I'm making this because it's fun to make, and fun to play. [14:04:11] <@RazorsKiss> But I admit - I have a couple ulterior motives :D [14:05:16] <@RazorsKiss> brb. [14:06:17] *shrug* My idea engine is already thinking of ways it could be improved or made more accessible... but you know me. We'll see how things turn out in the future. "Don't count ya chickens before they hatch" [14:17:34] <@RazorsKiss> yup :D [14:17:38] <@RazorsKiss> first projects first. [14:19:01] <@RazorsKiss> I need to do some work around here - but I'll start on the task manager later this afternoon, I think. I want to get to my Demon :D [14:19:15] k [14:19:35] I may do the same [14:19:49] <@RazorsKiss> and I need to do that, and make that Gamedev post, before I can start on the Demon - so I'm gonna knock them both out this week. The Demon will likely be week after next before I start on it. [14:20:26] <@RazorsKiss> I'll likely stick with the pirate/merc ships, for my part. I love the archy, but I think Carl will make it purtier than i will :D [14:20:34] any idea when carl'll be back on? [14:20:44] <@RazorsKiss> not really - he said he was going to work [14:20:51] <@RazorsKiss> so prolly not today [14:20:55] manta i may do [14:21:10] so no touchy ^_^ [14:21:29] <@RazorsKiss> hehe, ok. [14:21:37] <@RazorsKiss> I'll assign it to you in the task manager, then :P [14:22:00] I think I'll just have to get in under Carl and learn/pick his brain [14:22:08] after going over the tut [14:22:32] 3 full time modlers should be able to do some damage [14:23:49] <@RazorsKiss> yup - 4, if Zara gets his feet wet. [14:24:04] heh ok [14:24:12] <@RazorsKiss> I dunno if I'll ever be full time - not really. I can do some damage with other portions, too :D [14:24:32] <@RazorsKiss> I think I'm going to relegate myself to part-time modeler, and full time utility infielder :D [14:25:02] <@RazorsKiss> because there's rigging, tables, and admin I'm going to mess with, too. [14:25:27] <@RazorsKiss> I bet I can pick someone up from HLP to help with tables, though. [14:26:05] <@RazorsKiss> that's usually an easy one to find people for, because all it requires is a knowledge of their modding procedures - which a LOT of people there know, really. [14:26:24] hmm [14:26:33] I'm sure we can get around to it [14:26:37] <@RazorsKiss> *shrug* [14:26:44] <@RazorsKiss> brb again [14:42:20] <@RazorsKiss> back [14:46:27] k [14:56:17] got that log available RK? [14:57:26] <@RazorsKiss> oh, sec